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COMPANY PROFILE

VREAL

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VR game streaming and discovery platform; connecting developers, streamers, and viewers on any VR headset or 2D screen

Seattle, United StatesFounded 2015Consumer Services
Valuation $0–100M Latest valuation · 2018
Headcount <100 Current team size
Total funding $10–50M Disclosed equity funding
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About VREAL

VREAL, founded in 2015 by startup veteran Todd Hooper, was a Seattle-based company that developed a virtual reality game streaming and broadcast platform. Hooper, who previously served as an executive at Unity, was inspired to create VREAL after experiencing the HTC Vive, envisioning a platform that merged the trends of gaming as entertainment with the rise of virtual reality. The company secured approximately $15 million in total funding from investors including Axioma Ventures, Upfront Ventures, Intel Capital, and Vulcan Capital.

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The core of VREAL's business was to provide a platform likened to "Twitch for VR." It allowed game streamers to broadcast their gameplay not as a flat 2D video, but as an immersive, three-dimensional VR experience. Viewers, using VR headsets like the HTC Vive or Oculus Rift, could create their own avatars and enter the game world alongside the streamer, exploring the environment freely and interacting with others. This created a shared social space within the game itself, moving beyond passive viewing. For users without VR hardware, the platform also supported viewing on traditional 2D screens. VREAL's proprietary technology focused on the complex task of re-rendering the game in real-time for multiple spectators without hampering performance. The intended business model included revenue from sponsorships, advertising, and the sale of digital goods like user avatars.

The platform launched on Steam Early Access in June 2018 and the company collaborated with content creators and networks such as Rooster Teeth and Hyper RPG to build out its offerings. Despite its forward-thinking approach and significant financial backing, VREAL ceased operations in August 2019. The company stated that the consumer VR market did not mature as rapidly as they had anticipated, placing their product ahead of its time. The slow consumer adoption of VR headsets, attributed to high costs and usability challenges, failed to create a large enough audience to sustain the platform, leading to its shutdown after its funding runway concluded.

Source: Dealroom company data

At a glance

Status
Closed
Founded
2015
Headquarters
Seattle, United States
Employees
5
Open positions
None listed
Dealroom signal
0.0/100
Industry
Event Tech, Media
Sector
Consumer Services, Entertainment, Streaming, Hard Tech
Technology
Virtual Reality
Client focus
b2c

Latest news

Press, funding announcements and product moves mentioning VREAL.

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Funding history

3 recorded events

Company financing events and reported valuations.

Deal typeDateAmountValuationInvestorsSource
SERIES AEquity / VC Feb 2018 $12M $47M Cercano Management · Intel Capital · Upfront Ventures · CRCM Ventures
SEEDEquity / VC Sep 2016 youku · Chris M. Williams
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Growth signals

VREAL website traffic

Latest recorded traffic for VREAL is 2.3K monthly website visits, down 17.9% over the last three months. VREAL's team grew 400% over the past year.

Latest monthly visits2.3K 3-month web change-17.9% 1-year team growth+400%
Summary metrics are public; monthly history is available with a demoCompare with peers →

Similar companies

Closest operating peers by Dealroom taxonomy

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Investors

10 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Seed7 investors entered at this stage

Series A3 investors entered at this stage

Team profiled 10 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 3 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
🇺🇸 United States · Seattle HQ
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Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about VREAL on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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