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RealityMine

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Enables companies to analyse consumer behaviour by following them through their use of mobile devices

Gorse Hill, United KingdomFounded 2012Other B2B Software
Valuation $100–250M Last recorded · 2015
Revenue $1–10M Latest reported FY
Headcount 100–500 Current team size
Total funding $10–50M Disclosed equity funding
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About RealityMine

RealityMine operates as a technology firm specializing in passive research into consumer behavior, with its headquarters in Manchester, England. The company was established in April 2012 by Garry Partington, a veteran in the mobile industry, and Rolfe Swinton, an expert in market research. Their goal was to address the significant gap in understanding what consumers actually do on their mobile devices. Garry Partington's background includes a Bachelor of Science in Computer Science from Lancaster University and roles such as CEO of Panaram Ltd and CTO of EMCC Software, bringing extensive technology and mobile expertise to the venture. Prior to RealityMine, Rolfe Swinton had a background in market research. The company's journey began with 5 employees in 2012, growing to 75 by 2015. A significant milestone was the acquisition of Media Behaviour Insights' assets in December 2013, which included the USA TouchPoints brand. This acquisition integrated an e-diary mobile app for recording media behavior, enhancing RealityMine's data collection capabilities. The company has secured a total of $20.7 million in funding over three rounds, including a Series B round of $17.2 million in December 2015.

The core of RealityMine's business is providing technology that enables market research and media organizations to monitor real consumers across multiple devices and platforms. This service provides clients, which include major global market research firms and brands in media, technology, and consumer goods, with unique insights derived from real-life consumer behavior. The business model centers on providing these technology solutions to partners who then use the collected data to generate insights for their end clients. RealityMine makes money by equipping these clients with its advanced passive metering solutions. Its services are live in numerous countries across five continents.

RealityMine's flagship product is the "RealityMeter," a passive metering technology that can be deployed on Android, iOS, and desktop platforms. This software, installed with user permission, captures behavioral data such as websites visited, apps used, and in-app activity, including specific content consumed on streaming services. A key feature is its ability to provide a comprehensive view of digital device utilization by tracking web, search, streaming media, and app usage. In 2023, the company launched RealityMine Connect, a product that delivers verified, single-source, user-level measurement of streaming content consumption across all connected devices, including CTV. This addresses a critical gap for streaming platforms and studios by providing a complete understanding of audience behavior beyond first-party data. The platform is designed with a strong emphasis on privacy and is GDPR-compliant. It allows for granular analysis of the full-funnel shopping journey, from product discovery to checkout, and helps measure the impact of social media and advertising efforts.

Source: Dealroom company data

At a glance

Status
Operational
Founded
2012
Headquarters
Gorse Hill, United Kingdom
Employees
117
Open positions
7
Dealroom signal
91.6/100
Industry
Enterprise Software
Sector
Other B2B Software, Analytics, Market Intelligence, Data Analytics, Research
Business model
SaaS
Client focus
b2b

Funding history

4 recorded events

Company financing events and reported valuations.

Deal typeDateAmountValuationInvestorsSource
EARLY VC✓Equity / VC Dec 2015 $17M $69M GP Bullhound · Kennet Partners —
SERIES BEquity / VC Jan 2015 $2.5M $10M Undisclosed —
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Financials

Revenue, earnings and profit over time

Revenue, earnings and other financial measures where available. Years marked “E” are estimates.

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Growth signals

RealityMine website traffic

Latest recorded traffic for RealityMine is 19K monthly website visits, up 35.7% over the last three months. RealityMine's team grew 42.7% over the past year.

Latest monthly visits19K 3-month web change+35.7% 1-year team growth+42.7%
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Similar companies

Closest operating peers by Dealroom taxonomy

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Investments and acquisitions

Capital deployed

Recent portfolio relationships for companies that also act as investors or acquirers.

Investors

3 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Series A2 investors entered at this stage

Other known investors1 additional known investor

  • Simon Wilkinson
Team profiled 13 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 5 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
4 countries with
team presence
🇬🇧 United Kingdom94%
🇺🇸 United States3.6%
🇪🇸 Spain1.2%
🇷🇴 Romania1.2%
4 countries shown

Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about RealityMine on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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