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51wan
51wan is engaged in the R&D, operation, and service of professional web games and entertainment services
About 51wan
51wan, operating under Beijing Xin Yu Brothers Internet Technology Co., Ltd., established its position in China's digital entertainment sector as an early specialist in web-based games. Founded on August 1, 2007, by Liu Yang, the company focused on providing a platform for browser games that require no client-side installation, significantly lowering the barrier to entry for players. Liu Yang, who previously held roles as market director at Kingsoft and COO at Shengxuanming, identified the nascent opportunity in the web game market and launched 51wan. The platform experienced rapid initial growth, reportedly accumulating around 5 million active users and 200,000 daily online players within its first year.
The company's business centers on operating a vast portfolio of web-based games, encompassing genres from RPGs and strategy to action and casual titles. It provides hundreds of exclusively operated or jointly operated games, serving a broad community of online gamers. The revenue model is primarily based on in-game purchases of virtual items and value-added services. The platform also serves as a digital entertainment interactive community, aiming to create a comprehensive, one-stop service environment for its users. In 2008, 51wan became one of the first Chinese web game companies to attract venture capital from a major international firm, securing an investment from Sequoia Capital. Over the years, it also received funding from other notable investors including Ventech China, Jafco Investment, and Hongshan Capital Group, with total funding reaching a reported $32 million.
A significant milestone in the company's trajectory was its expansion into overseas markets, signing agreements to bring its web games to Malaysia, Singapore, Vietnam, and Taiwan. By 2014, the company's revenue had reportedly surpassed one billion RMB. On December 1, 2014, 51wan was acquired by Sichuan Great Wall International ACG Co., Ltd., transitioning from a venture-backed startup to an acqui-hired entity. Despite the acquisition, the platform continues to operate, offering a diverse range of browser-based games and maintaining its focus on the web game segment.
Source: Dealroom company dataAt a glance
- Status
- Operational
- Founded
- 2007
- Headquarters
- Dongcheng District, China
- Employees
- 11
- Open positions
- None listed
- Dealroom signal
- 37.0/100
- Industry
- Gaming
- Sector
- Consumer Services, Digital Entertainment, Social, Advertising, Entertainment, Game Development, App
- Client focus
- b2c
Knowledge graph
More headlines
Funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| SERIES B✓Equity / VC | Aug 2010 | $30M | $120M | Ventech · JIF Capital | — |
| SERIES A✓Equity / VC | Apr 2008 | $1.5M | $6M | Sequoia | — |
Growth signals
Latest recorded traffic for 51wan is 100K monthly website visits, up 72.4% over the last three months. 51wan's team declined 8.3% over the past year.
Similar companies
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Investments and acquisitions
Recent portfolio relationships for companies that also act as investors or acquirers.
Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Series A3 investors entered at this stage
Sequoia
Ventech
JIF Capital
Other known investors2 additional known investors
HSG
Ventech China
Source: Dealroom Talent Intelligence.
Global footprint
team presence
Market sentiment
An AI-synthesised read of the highest-engagement posts about 51wan on X, ranked by likes and reposts, corporate channels excluded.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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