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51wan

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51wan is engaged in the R&D, operation, and service of professional web games and entertainment services

Dongcheng District, ChinaFounded 2007Consumer Services
Valuation $100–250M Last recorded · 2010
Headcount <100 Current team size
Total funding $10–50M Disclosed equity funding
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About 51wan

51wan, operating under Beijing Xin Yu Brothers Internet Technology Co., Ltd., established its position in China's digital entertainment sector as an early specialist in web-based games. Founded on August 1, 2007, by Liu Yang, the company focused on providing a platform for browser games that require no client-side installation, significantly lowering the barrier to entry for players. Liu Yang, who previously held roles as market director at Kingsoft and COO at Shengxuanming, identified the nascent opportunity in the web game market and launched 51wan. The platform experienced rapid initial growth, reportedly accumulating around 5 million active users and 200,000 daily online players within its first year.

The company's business centers on operating a vast portfolio of web-based games, encompassing genres from RPGs and strategy to action and casual titles. It provides hundreds of exclusively operated or jointly operated games, serving a broad community of online gamers. The revenue model is primarily based on in-game purchases of virtual items and value-added services. The platform also serves as a digital entertainment interactive community, aiming to create a comprehensive, one-stop service environment for its users. In 2008, 51wan became one of the first Chinese web game companies to attract venture capital from a major international firm, securing an investment from Sequoia Capital. Over the years, it also received funding from other notable investors including Ventech China, Jafco Investment, and Hongshan Capital Group, with total funding reaching a reported $32 million.

A significant milestone in the company's trajectory was its expansion into overseas markets, signing agreements to bring its web games to Malaysia, Singapore, Vietnam, and Taiwan. By 2014, the company's revenue had reportedly surpassed one billion RMB. On December 1, 2014, 51wan was acquired by Sichuan Great Wall International ACG Co., Ltd., transitioning from a venture-backed startup to an acqui-hired entity. Despite the acquisition, the platform continues to operate, offering a diverse range of browser-based games and maintaining its focus on the web game segment.

Source: Dealroom company data

At a glance

Status
Operational
Founded
2007
Headquarters
Dongcheng District, China
Employees
11
Open positions
None listed
Dealroom signal
37.0/100
Industry
Gaming
Sector
Consumer Services, Digital Entertainment, Social, Advertising, Entertainment, Game Development, App
Client focus
b2c

Funding history

2 recorded events

Company financing events and reported valuations.

Deal typeDateAmountValuationInvestorsSource
SERIES B✓Equity / VC Aug 2010 $30M $120M Ventech · JIF Capital —
SERIES A✓Equity / VC Apr 2008 $1.5M $6M Sequoia —
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Growth signals

51wan website traffic

Latest recorded traffic for 51wan is 100K monthly website visits, up 72.4% over the last three months. 51wan's team declined 8.3% over the past year.

Latest monthly visits100K 3-month web change+72.4% 1-year team growth-8.3%
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Investments and acquisitions

Capital deployed

Recent portfolio relationships for companies that also act as investors or acquirers.

Investors

5 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Series A3 investors entered at this stage

Other known investors2 additional known investors

  • HSG
  • Ventech China
Team profiled 1 named & role-tagged
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Key operators Hidden — book a demo quality score
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
1 countries with
team presence
🇨🇳 China100%
1 country shown

Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about 51wan on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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