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CrowdStar

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The global leader in the mobile and social gaming industry for young females around the world, with more than 250 million game installs

Burlingame, United StatesFounded 2008Consumer Services
Valuation $50–100M Last recorded · 2013
Revenue $10–50M Latest reported FY
Headcount <100 Current team size
Total funding $10–50M Disclosed equity funding
Unlock exact values This page shows ranges. Dealroom has the exact numbers for CrowdStar and the history behind them.

About CrowdStar

CrowdStar carved a niche in the gaming industry by developing mobile and social games specifically targeting a female audience. Founded in 2008 by Suren Markosian and Jeff Tseng, the company initially focused on creating titles for the Facebook platform. Early successes included games like "Happy Aquarium" and "Happy Pets," which propelled CrowdStar to become one of the top developers on Facebook, at one point boasting 31 million daily active users.

A significant strategic shift occurred in 2012 when the company, under the leadership of then-CEO Peter Relan, pivoted to prioritize the mobile gaming market. This move was driven by the observation that the Facebook gaming audience was plateauing and the desire to cater more effectively to their core demographic of women. The company secured substantial funding, including a notable $23 million round in 2011 from investors like Intel Capital and Time Warner, to fuel this transition. This new direction led to the creation of its most recognized titles, "Covet Fashion" and "Design Home".

"Covet Fashion," launched in 2013, operates as a social-network-game hybrid where players act as stylists. They dress up virtual models for various challenges using clothing and accessories from real-world fashion brands, and the community votes on the best looks. This model not only engages players but also serves as a marketing platform for over 175 partnered brands, driving traffic to their e-commerce sites. "Design Home" applies a similar concept to interior design, allowing users to decorate virtual rooms with furniture from actual brands, which can also be purchased in real life. The business model for these games is freemium; they are free to download and play, with revenue generated through in-app purchases of virtual currency and through brand partnerships and advertising. In November 2016, Glu Mobile acquired a controlling interest in CrowdStar for approximately $45.5 million, a move that proved highly successful for Glu, whose stock price saw a significant increase following the acquisition. The deal was seen as a way for Glu to become a leader in the fashion game category.

Source: Dealroom company data

At a glance

Status
Acquired
Founded
2008
Headquarters
Burlingame, United States
Employees
8
Open positions
None listed
Dealroom signal
58.7/100
Industry
Gaming
Sub-industry
Mobile Gaming
Sector
Consumer Services, Social, Advertising, Luxury, Entertainment, Game Development, Freemium, App
Client focus
b2c

Funding history

5 recorded events

Company financing events and reported valuations.

Deal typeDateAmountValuationInvestorsSource
ACQUISITION✓Exit Nov 2016 $0 — GLU MOBILE —
LATE VC✓Equity / VC Jun 2013 $12M $48M Time Warner · Intel Capital —
Showing the latest 2 of 5 recorded eventsBook a demo for the full funding history →

Financials

Revenue over time

Revenue, earnings and other financial measures where available. Years marked “E” are estimates.

YearRevenueGrowth
2026
2025
2024
2023
2022
2021
2020 —
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Growth signals

CrowdStar website traffic

Latest recorded traffic for CrowdStar is 3.2K monthly website visits, up 566.7% over the last three months. CrowdStar's team declined 11.1% over the past year.

Latest monthly visits3.2K 3-month web change+566.7% 1-year team growth-11.1%
Summary metrics are public; monthly history is available with a demoCompare with peers →

Similar companies

Closest operating peers by Dealroom taxonomy

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Showing 8 of the closest matchesCompare every metric →

Investments and acquisitions

Capital deployed

Recent portfolio relationships for companies that also act as investors or acquirers.

Investors

4 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Series B and later2 investors entered at this stage

Other known investors2 additional known investors

  • GLU MOBILE
  • Baris Aksoy
Team profiled 39 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 3 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
3 countries with
team presence
🇺🇸 United States50%
🇨🇳 China25%
🇦🇺 Australia25%
3 countries shown

Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about CrowdStar on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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