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thatgamecompany

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Designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment

Santa Monica, United StatesFounded 2006Consumer Services
Valuation $1–2.5B Last recorded · 2022
Revenue $10–50M Latest reported FY
Headcount 100–500 Current team size
Total funding $100–500M Disclosed equity funding
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About thatgamecompany

thatgamecompany is a pioneering video game development studio known for creating visually stunning and emotionally engaging games. The company operates in the interactive entertainment market, focusing on delivering unique gaming experiences that emphasize exploration, beauty, and emotional connection. Their portfolio includes critically acclaimed titles like "Sky: Children of the Light," "Journey," "Flower," and "Flow."

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The company primarily serves a diverse range of clients, including casual gamers, families, and individuals seeking immersive and emotionally resonant gaming experiences. Their games are designed to be accessible to a broad audience, promoting inclusivity and shared experiences.

thatgamecompany's business model revolves around the development and distribution of premium games. They generate revenue through game sales, in-app purchases, and partnerships with major gaming platforms. By offering high-quality, innovative games, they attract a loyal customer base willing to invest in their unique offerings.

The company places a strong emphasis on team collaboration and innovation. They foster a supportive and experimental work environment, allowing their team members to push the boundaries of traditional game design. This approach has resulted in games that stand out for their artistic quality and emotional depth.

In summary, thatgamecompany is a trailblazer in the gaming industry, known for creating games that are not only visually captivating but also emotionally profound. Their focus on inclusivity, innovation, and team collaboration has positioned them as a leader in the market for unique and engaging gaming experiences.

Source: Dealroom company data

At a glance

Founded
2006
Headquarters
Santa Monica, United States
Sector
Consumer Services
Power Law
Unicorn$1–10B valuation tierColt$25–100M revenue

Latest news

Press, funding announcements and product moves mentioning thatgamecompany.

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Investors

9 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Series A5 investors entered at this stage

Series B and later4 investors entered at this stage

Employees mapped 252 incl. 4 AI specialists
Founders Hidden — book a demo/100 quality score
Key operators 7 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
15 countries with
team presence
🇺🇸 United States81.1%
🇨🇦 Canada6%
🇨🇳 China5%
🇯🇵 Japan2%
🇮🇩 Indonesia1%
Top 5 of 15 shown
Web traffic by country
130K monthly visits
across markets
🇺🇸 United States25.4%
🇨🇦 Canada6.1%
🇬🇧 United Kingdom5.7%
🇯🇵 Japan5.2%
🇵🇭 Philippines5.1%
Top 5 markets shown

Patents

Estimated portfolio value
$260k

1 active patent families included in this estimate.

A patent family groups patent filings for the same invention. Source: Dealroom · PatSnap.

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Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about thatgamecompany on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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