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thatgamecompany

Consumer Services · Santa Monica, United States · Founded 2006

Designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment MoreLess

thatgamecompany is a pioneering video game development studio known for creating visually stunning and emotionally engaging games. The company operates in the interactive entertainment market, focusing on delivering unique gaming experiences that emphasize exploration, beauty, and emotional connection. Their portfolio includes critically acclaimed titles like "Sky: Children of the Light," "Journey," "Flower," and "Flow."

The company primarily serves a diverse range of clients, including casual gamers, families, and individuals seeking immersive and emotionally resonant gaming experiences. Their games are designed to be accessible to a broad audience, promoting inclusivity and shared experiences.

thatgamecompany's business model revolves around the development and distribution of premium games. They generate revenue through game sales, in-app purchases, and partnerships with major gaming platforms. By offering high-quality, innovative games, they attract a loyal customer base willing to invest in their unique offerings.

The company places a strong emphasis on team collaboration and innovation. They foster a supportive and experimental work environment, allowing their team members to push the boundaries of traditional game design. This approach has resulted in games that stand out for their artistic quality and emotional depth.

In summary, thatgamecompany is a trailblazer in the gaming industry, known for creating games that are not only visually captivating but also emotionally profound. Their focus on inclusivity, innovation, and team collaboration has positioned them as a leader in the market for unique and engaging gaming experiences.

Keywords: innovative, emotional, immersive, inclusive, artistic, exploration, casual gamers, premium games, collaborative, unique.

Valuation $1–2.5B
Revenue $10–50M
Headcount 100–500
Total funding $100–500M
Unlock exact values This page shows ranges. Dealroom has the exact numbers for thatgamecompany and the history behind them.

Talent graph

thatgamecompany's talent

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Employees mapped 252 incl. 4 AI specialists
Founders Hidden — book a demo/100 quality score
Key operators 7 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Investors

9 investors on thatgamecompany's cap table

Sourced from Dealroom's funding history. Investor profile links are shown where available.

Series A 5 investors entered at this stage
Series B+ 4 investors entered at this stage
NetEase Capital
Lakeview Capital Management
Sequoia
TPG

Global footprint

Where thatgamecompany has talent and traffic

Workforce by country
15 countries with
team presence
🇺🇸 United States81.1%
🇨🇦 Canada6%
🇨🇳 China5%
🇯🇵 Japan2%
🇮🇩 Indonesia1%
Top 5 of 15 shown
Web traffic by country
130K monthly visits
across markets
🇺🇸 United States25.4%
🇨🇦 Canada6.1%
🇬🇧 United Kingdom5.7%
🇯🇵 Japan5.2%
🇵🇭 Philippines5.1%
Top 5 markets shown

Patent intelligence

$260k patent portfolio · 1 active families

Estimated portfolio value
$260k
0.01% of valuation · 464.5× smaller than top peer ZeniMax ($121M)
1 active patent families
Where thatgamecompany innovates AuthenticationComputer engineeringMobile deviceMultimediaProduct identification

Where thatgamecompany concentrates vs peers

Each axis is a top-10 topic across thatgamecompany and its closest peers. #1 = 100, #10 = 10, absent = 0.

Compare against

Source: Dealroom Patent Intelligence · Patsnap. Request a demo for the full per-sub-category breakdown, individual records, and quality-score history.

Market sentiment

What the market is saying about thatgamecompany

An AI-synthesized read of the highest-engagement posts about thatgamecompany on X over the past 7 days. We rank by likes & retweets, ignore corporate channels, and surface the themes that broke out from real people.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

See thatgamecompany on the full Dealroom platform

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