O
Oxford VR
Health Tech & Medtech · Austin, United States · Founded 2017
Transforming mental health for millions with state-of-the-art immersive technology MoreLess
Oxford VR, established in 2016 as a spin-out from the University of Oxford, specializes in developing virtual reality (VR) therapies for serious mental illnesses. The company was co-founded by Professor Daniel Freeman, a clinical psychologist at Oxford's Department of Psychiatry, and Deepak Gopalakrishna. Freeman's journey into VR for mental health stems from over two decades of research into the field, driven by a desire to overcome the shortage of skilled therapists by creating automated, yet effective, psychological treatments.
The core of Oxford VR's business is the creation of automated, evidence-based digital treatments using cognitive behavioral therapy (CBT) principles within immersive VR environments. These programs are designed to be guided by a virtual coach, allowing them to be administered by a range of healthcare staff and increasing patient access to care. The company's business model targets healthcare providers, such as the UK's National Health Service (NHS) and other mental healthcare organizations, offering a cost-effective and scalable solution to traditional therapy. Clients include entities like the NHS, AXA, and Universal Health Services.
One of the company's notable products is an automated VR treatment for the fear of heights, which demonstrated significant clinical benefits in trials published in The Lancet Psychiatry. Another key product, gameChange, is a VR therapy designed for patients with psychosis, which helps them overcome anxious social avoidance. This product received Breakthrough Device designation from the U.S. Food and Drug Administration (FDA). The therapies place users in simulations of environments that trigger their symptoms, such as a crowded train or a high-rise building, where they receive live coaching to process their conditions in a safe space. In late 2022, Oxford VR merged with the U.S.-based company BehaVR to expand its reach and capabilities, particularly in the United States, operating under the BehaVR brand.
Keywords: digital therapeutics, virtual reality therapy, mental health treatment, cognitive behavioral therapy, psychosis, anxious social avoidance, phobia treatment, digital health, health tech, automated therapy, immersive technology, serious mental illness, clinical psychology, patient management platform, telehealth, gameChange, BehaVR, Daniel Freeman, digital wellness, behavioral health
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