I
IGN Entertainment
Services to video game, lifestyle, and entertainment enthusiast markets worldwide
About IGN Entertainment
IGN Entertainment operates as a prominent digital media portfolio centered on video games and entertainment. Established in September 1996 as Imagine Games Network by publishing executive Jonathan Simpson-Bint, the company originated as five distinct websites under the umbrella of Imagine Media. These initial sites included N64.com, which focused on the Nintendo 64 console. Co-founder Peer Schneider, who started as an editor for N64.com, has been with the company through its various evolutions and now serves as Chief Development Officer. The unified IGN brand and homepage launched in 1998, consolidating the separate sites into a single destination.
The company's journey involved several corporate transformations, including being spun off from Imagine Media in 1999 to form Snowball.com, which went public in 2000. After the dot-com bubble, the company refocused on its core gaming content and rebranded as IGN Entertainment in 2002. A significant milestone occurred in February 2013 when Ziff Davis acquired IGN Entertainment from News Corporation. This acquisition positioned IGN as a subsidiary of Ziff Davis, which itself is owned by J2 Global. Over the years, IGN has expanded its portfolio through strategic acquisitions, including GameSpy, AskMen, Humble Bundle, and, more recently, Gamer Network, which owns properties like Eurogamer and Rock Paper Shotgun.
IGN's business model is primarily driven by advertising revenue, including sponsored content and partnerships with game developers and publishers. It also generates income through affiliate commissions from links to retailers on its deal pages and premium subscription services that offer exclusive content. The company serves a global audience of gaming and entertainment enthusiasts, delivering daily content across more than 35 platforms such as its website, YouTube, TikTok, and various console applications. Its content, which includes expert reviews, news, video segments, and comprehensive game guides (wikis), is localized in 20 languages and distributed across 110 countries.
Source: Dealroom company dataAt a glance
- Status
- Acquired
- Founded
- 1996
- Headquarters
- San Francisco, United States
- Employees
- 731
- Open positions
- None listed
- Dealroom signal
- 70.2/100
- Industry
- Gaming
- Sub-industry
- Console & PC Gaming
- Sector
- Consumer Services, Video Games, Entertainment, Lifestyle, Game Development, Video
- Client focus
- b2c
- Investment activity
- 11 companies, latest May 2024
- Capital deployed
- —
- Preferred round
- ACQUISITION
Knowledge graph
More headlines
Funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| ACQUISITION✓Exit | Feb 2013 | $0 | — | Undisclosed | — |
| LATE VC✓Equity / VC | Dec 1999 | $35M | $140M | Lightspeed Venture Partners · Worldview Technology Partners · New Line Cinema · Crosslink Capital | — |
Growth signals
Latest recorded traffic for IGN Entertainment is 40K monthly website visits, down 54.5% over the last three months. IGN Entertainment's team grew 3.8% over the past year.
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EurogamerBrighton, United KingdomGamer-focused websites and events
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Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Series B and later6 investors entered at this stage
Lightspeed Venture Partners- WPWorldview Technology Partners
- NCNew Line Cinema
Crosslink Capital- SCSand Hill Capital
Whitman Capital
Other known investors2 additional known investors
Accenture
Great Hill Partners
Source: Dealroom Talent Intelligence.
Global footprint
team presence
Market sentiment
An AI-synthesised read of the highest-engagement posts about IGN Entertainment on X, ranked by likes and reposts, corporate channels excluded.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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