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Azubu

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Global entertainment network focused on esports, providing unparalleled gaming, viewing, and interactive experiences

Los Angeles, United StatesFounded 2011Consumer Services
Valuation $100–250M Last recorded · 2014
Headcount <100 Current team size
Total funding $10–50M Disclosed equity funding
Unlock exact values This page shows ranges. Dealroom has the exact numbers for Azubu and the history behind them.

About Azubu

Azubu was a global broadcast network focused on the burgeoning esports market, designed to provide high-definition, lag-free live streaming of professional gaming tournaments and content. The company was established in 2012 after Lars Windhorst, a European investor and owner of Sapinda Group, witnessed the massive audience for a "League of Legends" championship in Seoul. He, along with his then-senior advisor, investment banker Seok Ki Kim, launched the venture to capitalize on the growing phenomenon.

Positioned as a premium alternative to mainstream platforms like Twitch, Azubu aimed to be the premier destination for esports enthusiasts. Its business model centered on generating revenue through advertisements and a share of paid subscriptions, attracting users by securing exclusive streaming rights with top-tier esports teams and players. Key partnerships included renowned "League of Legends" players like Faker and teams such as SKT T1 K, as well as organizations like KeSPA in South Korea. The platform offered in-depth editorial content, statistics, and real-time chat to enhance the viewer experience. With its headquarters in Los Angeles, Azubu also maintained offices in Vancouver, Seoul, and Berlin to manage its global operations.

Despite ambitious goals, Azubu faced significant operational and financial challenges. The company was primarily funded by Windhorst's Sapinda Group, which invested over $40 million. This funding was controversially structured as small, monthly debt installments rather than traditional, large venture capital rounds, which reportedly created budget instability and frustrated management. By 2016, Azubu struggled to retain key personnel and lost crucial streaming rights, such as those for "League of Legends," due to rising costs. In January 2017, the company acquired its European rival, Hitbox, in an attempt to consolidate its market position. Shortly after, in May 2017, Azubu and Hitbox merged and rebranded to form a new platform called Smashcast, effectively ending the Azubu brand.

Source: Dealroom company data

At a glance

Status
Operational
Founded
2011
Headquarters
Los Angeles, United States
Employees
22
Open positions
None listed
Dealroom signal
34.9/100
Industry
Media
Sub-industry
Streaming
Sector
Consumer Services, Entertainment, Messaging, Streaming
Client focus
b2c
Investment activity
1 company, latest Jan 2017
Capital deployed
—
Preferred round
ACQUISITION

Funding history

2 recorded events

Company financing events and reported valuations.

Deal typeDateAmountValuationInvestorsSource
DEBT✓Debt Dec 2015 $61M — Undisclosed —
LATE VC✓Equity / VC Mar 2014 $35M $138M Undisclosed —
Showing the latest 2 of 2 recorded eventsBook a demo for the full funding history →

Growth signals

Azubu website traffic

Latest recorded traffic for Azubu is 70 monthly website visits, down 94.6% over the last three months. Azubu's team declined 4.3% over the past year.

Latest monthly visits70 3-month web change-94.6% 1-year team growth-4.3%
Summary metrics are public; monthly history is available with a demoCompare with peers →

Similar companies

Closest operating peers by Dealroom taxonomy

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Investments and acquisitions

Capital deployed

Recent portfolio relationships for companies that also act as investors or acquirers.

Team profiled 12 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 1 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
4 countries with
team presence
🇰🇷 South Korea42.9%
🇺🇸 United States28.6%
🇺🇦 Ukraine14.3%
🇨🇳 China14.3%
4 countries shown

Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about Azubu on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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