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4:33 Creative Lab

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Makes fun mobile content through creative game production and services

Seoul, South KoreaFounded 2009Gaming
Revenue $1–10M Latest reported FY
Headcount <100 Current team size
Total funding $100–500M Disclosed equity funding
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About 4:33 Creative Lab

4:33 Creative Lab is a South Korean company focused on developing and publishing mobile games for a global audience. The firm was established in June 2009 by Joonmo Kwon, who previously founded the mobile game company Entelligent and served as CEO of Nexon Mobile. Kwon, who holds a Ph.D. in motivational psychology, brought together a team of experienced developers, including members from Nexon Mobile's Punter Studio, to form the new venture.

The company operates on a free-to-play business model, generating revenue primarily through in-app purchases such as virtual currency (gems) and item packages that provide players with advantages. It has also explored using optional video advertisements as a monetization strategy. 4:33 Creative Lab functions as both an in-house developer and a publisher for third-party studios, fostering a collaborative ecosystem called '4:33 United' to provide partners with resources and support. A significant financial milestone occurred in November 2014, when the company secured a $110 million Series D funding round from investors including Tencent and LINE, which facilitated its global expansion efforts.

Since its inception, 4:33 Creative Lab has released a diverse portfolio of games across genres like action RPG, sports, and adventure. A major success, "Blade for Kakao," won the Korean President's Game Award in 2014. The company began its global push in 2016 with the launch of "Monster Super League," which was recognized by Google Play as one of the best games of that year. Other notable titles in its portfolio include "Boxing Star," "World Baseball Stars," and "DC Unchained." The company has also ventured into Web3, announcing Delabs, a new division focused on developing and publishing blockchain-native games on the Polygon network.

Source: Dealroom company data

At a glance

Founded
2009
Headquarters
Seoul, South Korea
Sector
Gaming

Investors

2 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Series B and later2 investors entered at this stage

Team profiled 5 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 1 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
2 countries with
team presence
🇰🇷 South Korea90.9%
🇵🇭 Philippines9.1%
2 countries shown

Market sentiment

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