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GameSquare closes FanEngine deal with 30% stock, targets $150M revenue in 2027

What's the deal? GameSquare Holdings has completed its acquisition of sports, music and entertainment intellectual property assets from FanEngineDealroom has a profile for this one. Try Dealroom → Holdings, closing October 26, 2026. The Nasdaq-listed media and technology company issued 5,439,416 shares — 30% of its common stock after closing — with up to 1,410,218 more shares and $50 million in cash tied to revenue and net-income milestones.

What's the endgame? The deal moves GameSquare from selling audience and marketing services toward owning IP and monetizing fan relationships directly. FanEngine brings rights to properties including Peaky Blinders and Simon's Cat, plus 15 athletes and sports personalities such as Ben Stokes.

Those assets open revenue through merchandise, ticketing, live events, licensing and digital commerce.

What's management promising? GameSquare expects the combination to deliver more than $150 million in revenue and over $30 million in adjusted EBITDA in 2027, with gross margins above 50%. For 2026, it projects pro forma revenue above $85 million and adjusted EBITDA over $5 million.

"Closing this transaction marks the start of a new chapter in GameSquare's evolution," said chief executive officer Justin Kenna.

Why now? The deal follows a run of capability-building acquisitions, including creator-software platform TubeBuddyDealroom has a profile for this one. Try Dealroom →. GameSquare's 2026 results showed rapid revenue growth and a return to positive adjusted EBITDA in the second quarter.

What could go wrong? FanEngine has historically relied on third parties for merchandise, events and commerce; GameSquare plans to bring those in-house to cut costs. The headline targets remain management forecasts, so the test is whether the assets translate into sustained profitable growth — and whether the equity and earnout costs are justified.

The signal: GameSquare is betting that owning IP and recurring, direct-to-fan income beats service fees, especially as esports revenue declines. By issuing nearly a third of itself to close the deal, it is wagering heavily that controlling the fan relationship pays off.

Read more: citybiz.co

Image credit: Sreejith K

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