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Take-Two Interactive Software
Developer, publisher, and marketer of interactive entertainment for consumers around the globe
About Take-Two Interactive Software
Take-Two Interactive Software, Inc. is a prominent game publisher known for creating and distributing popular video games through its various labels: Rockstar Games, 2K, Private Division, and Social Point. The company operates in the interactive entertainment market, catering to a diverse range of clients, including casual gamers, hardcore gaming enthusiasts, and families.
Take-Two's business model revolves around developing high-quality video games and distributing them across multiple platforms such as PlayStation, Xbox, Nintendo Switch, and PC. Some of their well-known titles include "Grand Theft Auto," "NBA 2K," and "Marvel's Midnight Suns." The company also focuses on mobile gaming through its recent combination with Zynga, enhancing its position in the mobile gaming market.
Revenue generation for Take-Two comes from several streams. Primarily, they earn money through the sale of video games, both physical and digital copies. Additionally, they generate income from in-game purchases, downloadable content (DLC), and microtransactions, which are small payments for virtual goods or enhancements within the games. Another significant revenue source is licensing their intellectual properties for merchandise and other media.
Take-Two is committed to corporate governance and maintaining a great workplace environment, as evidenced by their "Great Place to Work" certification. They also emphasize parental controls to help parents manage their children's gaming activities.
In summary, Take-Two Interactive Software, Inc. is a leading player in the interactive entertainment industry, known for its high-quality game development and diversified revenue streams.
Source: Dealroom company dataAt a glance
- Status
- Listed
- Founded
- 1993
- Headquarters
- New York City, United States
- Listing
- IPO 1997
- Employees
- 1,204
- Open positions
- 38
- Dealroom signal
- 78.8/100
- Industry
- Gaming
- Sub-industry
- Console & PC Gaming
- Sector
- Consumer Services, Game Development, Immersive Technologies, Verified Unicorns and $1B Exits, Post IPO $1B, Metaverse, Verified Thoroughbreds
- Technology
- Virtual Reality
- Business model
- Manufacturing
- Client focus
- b2c
- Investment activity
- 17 companies, latest Mar 2024
- Capital deployed
- $155M
- Preferred round
- ACQUISITION
Knowledge graph
More headlines
Funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| POST IPO EQUITY✓Other financing | Jun 2026 | $0 | — | Dockside | ↗ |
| POST IPO EQUITY✓Other financing | Apr 2026 | $3.1M | — | Gables Capital Management | ↗ |
Financials
Revenue, earnings and other financial measures where available. Years marked “E” are estimates.
Growth signals
Latest recorded traffic for Take-Two Interactive Software is 690K monthly website visits, down 12.7% over the last three months. Take-Two Interactive Software's team grew 9% over the past year.
Open positions
Similar companies
Company identity and context are open; selected comparison metrics preview what is available on the platform.
Investments and acquisitions
Recent portfolio relationships for companies that also act as investors or acquirers.
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Social PointBarcelona, SpainMaking social games for both Facebook and mobile devices
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Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Series B and later4 investors entered at this stage
PIF
DNB Asset Management
Gables Capital Management- DODockside
Other known investors1 additional known investor
ZMC
Source: Dealroom Talent Intelligence.
Global footprint
Market sentiment
An AI-synthesised read of the highest-engagement posts about Take-Two Interactive Software on X, ranked by likes and reposts, corporate channels excluded.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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