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Star Stable

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Creators of Star Stable a online game set in a 3D world

Stockholm, SwedenFounded 2010Gaming
Valuation $50–100M Last recorded · 2018
Revenue $10–50M Latest reported FY
Headcount 100–500 Current team size
Total funding $0–10M Disclosed equity funding
Unlock exact values This page shows ranges. Dealroom has the exact numbers for Star Stable and the history behind them.

About Star Stable

Star Stable Entertainment AB operates as a prominent player in the online gaming and entertainment sector, targeting a historically underserved demographic of young female gamers. The company's flagship product, Star Stable Online, is a subscription-based massively multiplayer online role-playing game (MMORPG) centered around horse adventures. Launched in 2011, the game has cultivated a significant global user base, with a reported 26 million registered users across 180 countries, demonstrating a successful monetization strategy through its 'Star Rider' premium subscriptions and in-game currency, 'Star Coins.' The initial concept was developed by Johan Sjöberg, whose daughters' passion for horses and gaming inspired the creation of a digital horse adventure. He, along with the original development team from Pixel Tales, partnered with Johan Edfeldt and the Storbäck brothers, who founded Star Stable Entertainment AB to publish and expand the game. The business has diversified its revenue streams beyond the core game, evolving into a multi-channel entertainment company. This expansion includes an independent record label featuring music from the game, an animated series titled 'Star Stable: Mistfall' available on YouTube, and a series of books published by Penguin Random House, effectively building a comprehensive media franchise around its core intellectual property. This strategy aims to deepen user engagement and capitalize on the brand's strong community attachment. The company's operational headquarters is in Stockholm, Sweden. The business model leverages a 'freemium' approach, allowing users to play up to level five for free, which serves as a powerful acquisition funnel for its recurring subscription revenue. Star Stable Entertainment maintains a strong focus on its target audience, reflected in its workforce, which comprises 54% female-identifying employees, many of whom began as players of the game. This user-centric approach has been pivotal in building an inclusive and loyal community.

Source: Dealroom company data

At a glance

Founded
2010
Headquarters
Stockholm, Sweden
Sector
Gaming
Power Law
Colt$25–100M revenue

Investors

2 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Seed1 investor entered at this stage

Series B and later1 investor entered at this stage

  • Nordisk Games
Employees mapped 198 incl. 1 AI specialist
Founders Hidden — book a demo/100 quality score
Key operators 28 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
9 countries with
team presence
🇸🇪 Sweden91.8%
🇩🇰 Denmark2%
🇪🇸 Spain1.4%
🇳🇴 Norway1.4%
🇬🇧 United Kingdom0.7%
Top 5 of 9 shown
Web traffic by country
1.2M monthly visits
across markets
🇺🇸 United States20.8%
🇩🇪 Germany18.3%
🇵🇱 Poland7.7%
🇫🇷 France5.3%
🇨🇿 Czech Republic4.2%
Top 5 markets shown

Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about Star Stable on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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