S
Sifteo
Makes Sifteo cubes, an interactive gaming platform for hands-on fun and intelligent play
About Sifteo
Sifteo, Inc. emerged from academic research at the MIT Media Lab, where co-founders David Merrill and Jeevan Kalanithi developed a prototype called Siftables. Their work, which explored tangible user interfaces, gained significant attention following Merrill's TED Talk in 2009. This positive response prompted Merrill, who holds a Ph.D. from MIT focusing on human-computer interaction, and Kalanithi, an alumnus of both Stanford and MIT with a background in AI and product design, to establish Sifteo in 2009 to commercialize their concept.
The company's core product was Sifteo Cubes, an interactive, tactile game system. Each 1.5-inch to 1.7-inch cube featured a clickable, full-color LCD screen, a 3-axis accelerometer for motion sensing, and near-field sensors to detect adjacent cubes. The system was designed to merge physical interaction with digital feedback, allowing users to play games by physically manipulating the cubes—tilting, shaking, and aligning them. The initial generation launched in 2011, followed by a more refined second generation in 2012 that introduced a central base station, capacitive touch, and support for up to 12 cubes. The business model involved selling the hardware (a starter set of three cubes and a base retailed for around $129-$150) and digital games through a dedicated desktop application. Sifteo also fostered a developer community, providing a software development kit (SDK) to encourage third-party game creation.
Despite its novel approach to play and learning, Sifteo faced challenges in finding a clear market identity, positioned ambiguously between a high-end toy and an educational gadget. In July 2014, the San Francisco-based startup was acquired by 3D Robotics, a prominent drone manufacturer, for an undisclosed sum. The acquisition was driven by 3D Robotics' interest in Sifteo's engineering talent and intellectual property in areas like low-latency wireless communication and sensor fusion. Following the acquisition, production of Sifteo Cubes was discontinued, and the platform's ecosystem was eventually shut down, although the company later open-sourced parts of its software.
Source: Dealroom company dataAt a glance
- Status
- Acquired
- Founded
- 2009
- Headquarters
- San Francisco, United States
- Employees
- 1
- Open positions
- None listed
- Dealroom signal
- 58.6/100
- Industry
- Gaming, Kids
- Sub-industry
- Console & PC Gaming
- Sector
- Consumer Services, Game Development, Spinout, DT and LS, science-based
- Technology
- Hardware, Deep Tech
- Business model
- Manufacturing
- Client focus
- b2c
Knowledge graph
More headlines
Funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| ACQUISITION✓Exit | Jul 2014 | — | — | 3D Robotics | — |
| GRANT✓Other financing | Sep 2010 | $500K | — | Undisclosed | — |
Growth signals
Latest recorded traffic for Sifteo is 100 monthly website visits, down 47.4% over the last three months. Sifteo's team grew 0% over the past year.
Similar companies
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Investments and acquisitions
Recent portfolio relationships for companies that also act as investors or acquirers.
Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Series A2 investors entered at this stage
Other known investors2 additional known investors
3D Robotics
Massachusetts Institute of Technology
Source: Dealroom Talent Intelligence.
Global footprint
Market sentiment
An AI-synthesised read of the highest-engagement posts about Sifteo on X, ranked by likes and reposts, corporate channels excluded.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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