Rendering Technology
A 3D graphics engine company with both 3D graphics genes and a lot of first-line practical experience
About Rendering Technology
Beijing Lumverse Technology Co., Ltd. is a 3D graphics engine company with a foundation in graphics technology and extensive practical experience. The company was formally established in December 2021 by Cui Ming, former vice president of Perfect World Games, and Feng Xing, former senior director. Their core product, the Lumverse 3D graphics engine, originated in 2011 as the internal ERA engine at Perfect World, making it one of China's earliest 3D mobile game engines. Over a decade of independent research and development has culminated in a full-platform 3D graphics engine with proprietary intellectual property rights in China.
The firm provides a domestically developed, independently controllable engine and technical services to a wide array of industries. Its target markets include gaming, film and television, animation, smart cities, digital twins, and the metaverse. The Lumverse engine has a proven track record, having been used to successfully launch over ten major 3D projects for both PC and mobile platforms. Notable game titles developed with the engine include "New Swordsman," "The Heaven Sword and Dragon Saber," and "The Legend of the Condor Heroes". The business model centers on providing this engine and its associated technical services to various sectors. The product boasts a complete toolchain for 3D engine applications, including editors for characters, scenes, animations, and weather.
Financially, the company is in its seed stage. In July 2022, Lumverse completed an angel funding round of nearly 100 million yuan, led by SenseCapital, the industrial fund of SenseTime. This capital injection is being used to enhance the product's foundational infrastructure and to continue developing its toolchain. Strategically, Lumverse has established partnerships with key technology players. It has a joint gaming lab with Huawei Hisilicon to cooperate on 5G distributed capabilities and AR facial recognition. The company is an official engine partner for Huawei's HarmonyOS, collaborating on multi-terminal gaming scenarios. Furthermore, its engine provides the solution for AnTuTu's standard Vulkan benchmark test. The company is headquartered in Beijing, with a branch office opened in Shenzhen in October 2022 to deepen cooperation with regional industry resources.
Source: Dealroom company dataAt a glance
- Status
- Operational
- Headquarters
- China
- Open positions
- None listed
- Dealroom signal
- 8.6/100
- Sector
- Hard Tech
- Technology
- 3D Technology
- Business model
- Manufacturing
- Client focus
- b2b
- Links
- Website
Knowledge graph
More headlines
Funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| EARLY VC✓Equity / VC | Sep 2022 | $14M | $55M | Shangtang Guoxiang Capital | ↗ |
Growth signals
Latest recorded traffic for Rendering Technology is 1K monthly website visits, up 809.1% over the last three months.
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Investments and acquisitions
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Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Series A1 investor entered at this stage
- SCShangtang Guoxiang Capital
Source: Dealroom Talent Intelligence.
Global footprint
Market sentiment
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Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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