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Rendering Technology

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A 3D graphics engine company with both 3D graphics genes and a lot of first-line practical experience

ChinaHard Tech
Valuation $50–100M Last recorded · 2022
Total funding $10–50M Disclosed equity funding
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About Rendering Technology

Beijing Lumverse Technology Co., Ltd. is a 3D graphics engine company with a foundation in graphics technology and extensive practical experience. The company was formally established in December 2021 by Cui Ming, former vice president of Perfect World Games, and Feng Xing, former senior director. Their core product, the Lumverse 3D graphics engine, originated in 2011 as the internal ERA engine at Perfect World, making it one of China's earliest 3D mobile game engines. Over a decade of independent research and development has culminated in a full-platform 3D graphics engine with proprietary intellectual property rights in China.

The firm provides a domestically developed, independently controllable engine and technical services to a wide array of industries. Its target markets include gaming, film and television, animation, smart cities, digital twins, and the metaverse. The Lumverse engine has a proven track record, having been used to successfully launch over ten major 3D projects for both PC and mobile platforms. Notable game titles developed with the engine include "New Swordsman," "The Heaven Sword and Dragon Saber," and "The Legend of the Condor Heroes". The business model centers on providing this engine and its associated technical services to various sectors. The product boasts a complete toolchain for 3D engine applications, including editors for characters, scenes, animations, and weather.

Financially, the company is in its seed stage. In July 2022, Lumverse completed an angel funding round of nearly 100 million yuan, led by SenseCapital, the industrial fund of SenseTime. This capital injection is being used to enhance the product's foundational infrastructure and to continue developing its toolchain. Strategically, Lumverse has established partnerships with key technology players. It has a joint gaming lab with Huawei Hisilicon to cooperate on 5G distributed capabilities and AR facial recognition. The company is an official engine partner for Huawei's HarmonyOS, collaborating on multi-terminal gaming scenarios. Furthermore, its engine provides the solution for AnTuTu's standard Vulkan benchmark test. The company is headquartered in Beijing, with a branch office opened in Shenzhen in October 2022 to deepen cooperation with regional industry resources.

Source: Dealroom company data

At a glance

Status
Operational
Headquarters
China
Open positions
None listed
Dealroom signal
8.6/100
Sector
Hard Tech
Technology
3D Technology
Business model
Manufacturing
Client focus
b2b
Links
Website

Funding history

1 recorded event

Company financing events and reported valuations.

Deal typeDateAmountValuationInvestorsSource
EARLY VC✓Equity / VC Sep 2022 $14M $55M Shangtang Guoxiang Capital ↗
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Growth signals

Rendering Technology website traffic

Latest recorded traffic for Rendering Technology is 1K monthly website visits, up 809.1% over the last three months.

Latest monthly visits1K 3-month web change+809.1%
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Investments and acquisitions

Capital deployed

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Investors

1 investor on the cap table

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Series A1 investor entered at this stage

  • Shangtang Guoxiang Capital
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Global footprint

Workforce and web traffic by country
Workforce by country
🇨🇳 China HQ
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Market sentiment

Posts on X, past 7 days

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