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Redhill Games
Game development studio specializing in creating innovative, cooperative PC and console games
About Redhill Games
Redhill Games, a Helsinki-based game studio established in 2018, has strategically pivoted its business model to focus on co-development for major global publishers. The company was founded by a trio of seasoned industry professionals: Matias Myllyrinne, former CEO of Remedy Entertainment and Head of Development at Wargaming; Mikko Uromo, a former technical director at both Remedy and Wargaming; and Milos Jerabek, previously a development director at Wargaming. Their collective experience at the helm of successful studios known for major franchises like Alan Wake, Max Payne, and World of Tanks provided a strong foundation for the venture.
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Initially, Redhill Games aimed to develop its own intellectual property, securing significant funding to support this vision. The company raised a notable $11.4 million in a 2019 Series A round led by Makers Fund and Play Ventures, with additional project financing from Kowloon Nights. This was followed by a substantial $18.6 million funding round in 2021, with participation from investors including NetEase Capital and Makers Fund. The studio's first and only original title was 'Nine to Five,' a free-to-play tactical first-person shooter for PC. After a period in early access, the game was officially released in May 2022.
However, facing challenges in sustaining and growing the game, Redhill made a decisive shift in its corporate strategy. In late 2022, the company discontinued the development of 'Nine to Five' and transitioned its focus to becoming a co-development partner for other AAA game studios. This pivot leverages the team's deep technical and creative expertise, offering its services to enhance the development of high-profile games. The studio has since established partnerships with industry giants such as Blizzard Entertainment, Supercell, and Liquid Swords, contributing to world-renowned IPs like Overwatch 2. This model allows Redhill to generate revenue by providing specialized development services, working on some of the world's leading game brands.
At a glance
- Status
- Operational
- Founded
- 2018
- Headquarters
- Helsinki, Finland
- Employees
- 12
- Open positions
- None listed
- Dealroom signal
- 59.7/100
- Industry
- Gaming, Media
- Sub-industry
- Console & PC Gaming
- Sector
- Gaming, Video Games, Content, Nordic Rising Star 2022, Woman Founder
- Business model
- Marketplace & ecommerce
- Client focus
- b2c
Latest news
Press, funding announcements and product moves mentioning Redhill Games.
Funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| EARLY VC✓Equity / VC | Feb 2021 | $19M | $74M | David Helgason · Jason Kay · Mika Reini · NetEase | ↗ |
| EARLY VC✓Equity / VC | Jul 2019 | $11M | $46M | Makers Fund · Kowloon Nights · Play Ventures | ↗ |
Financials
Revenue, earnings and other financial measures where available. Years marked “E” are estimates.
Growth signals
Latest recorded traffic for Redhill Games is 1.9K monthly website visits, up 35.7% over the last three months. Redhill Games's team declined 70.7% over the past year.
Similar companies
Company identity and context are open; selected comparison metrics preview what is available on the platform.
Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Series A7 investors entered at this stage
Makers Fund
Play Ventures
Kowloon Nights
David Helgason
Jason Kay- MRMika Reini
NetEase
Source: Dealroom Talent Intelligence.
Global footprint
team presence
Market sentiment
An AI-synthesised read of the highest-engagement posts about Redhill Games on X, ranked by likes and reposts, corporate channels excluded.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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