Product Reports Resources Pricing Login Book a demo
COMPANY PROFILE

Realtime Worlds

Explore full profile

Free To Play Multiplayer Online Games, Free MMO, Action Based MMOTPS, Post-Apocalyptic MMO, Online FPS, Adventure, Shooting & Strategy Games Online

Dundee, United StatesFounded 2002Consumer Services
Valuation $250–500M Last recorded · 2008
Headcount <100 Current team size
Total funding $50–100M Disclosed equity funding
Unlock exact values This page shows ranges. Dealroom has the exact numbers for Realtime Worlds and the history behind them.

About Realtime Worlds

Realtime Worlds was a British video game developer founded in 2002 by David Jones, a key figure behind the popular franchises *Lemmings* and *Grand Theft Auto*. Jones, leveraging his experience from founding DMA Design (which became Rockstar North), established the studio in Dundee, Scotland, alongside industry veterans Ian Hetherington, founder of Psygnosis, and Tony Harman from Nintendo of America. The company was formed after Jones acquired the Scottish studio from the financially troubled Rage Software, where he had been leading operations.

The company's business focused on developing open-world video games for the console and PC markets. Its revenue model was based on traditional game sales and, later, a subscription-based model for its online game. Realtime Worlds secured significant venture capital, raising over $100 million from investors including New Enterprise Associates and Maverick Capital. The studio's first major release was *Crackdown* (2007) for the Xbox 360. This open-world, third-person action-adventure game was a critical and commercial success, selling approximately 1.5 million copies and winning several awards, including a BAFTA.

Following this success, Realtime Worlds embarked on its most ambitious project, *APB: All Points Bulletin*, a massively multiplayer online (MMO) game that had been in development for five years. Set in the fictional city of San Paro, *APB* allowed players to join factions of either criminals or enforcers, engaging in missions and open-world combat against each other. The game featured deep character and vehicle customization. Its business model was a hybrid, offering 50 hours of gameplay with the initial purchase and requiring players to either buy more time or subscribe for unlimited access. Simultaneously, the company was developing *Project: MyWorld*, a social platform described as a virtual recreation of the real world using Google Earth data, intended as a platform for social games.

Despite high expectations and substantial funding, *APB: All Points Bulletin* launched in June 2010 to mixed reviews and poor sales. The prolonged development cycle, high costs, and a failure to align with evolving market trends, such as the rise of free-to-play models, were cited as major contributing factors to its downfall. Just six weeks after *APB's* release, in August 2010, Realtime Worlds entered administration, a form of bankruptcy. The company ceased operations in September 2010, and its assets, including the intellectual properties for *APB* and *Project: MyWorld*, were sold off.

Source: Dealroom company data

At a glance

Status
Acquired
Founded
2002
Headquarters
Dundee, United States
Employees
19
Open positions
None listed
Dealroom signal
56.3/100
Industry
Gaming
Sub-industry
Console & PC Gaming
Sector
Consumer Services, Multiplayer, Freemium, Adventure
Client focus
b2c

Funding history

4 recorded events

Company financing events and reported valuations.

Deal typeDateAmountValuationInvestorsSource
ACQUISITIONOther financing Nov 2010 $0 — GamersFirst —
SERIES COther financing Mar 2008 $50M $200M WPP Ventures · Maverick Ventures · NEA —
Showing the latest 2 of 4 recorded eventsBook a demo for the full funding history →

Growth signals

Realtime Worlds website traffic

Latest recorded traffic for Realtime Worlds is 150 monthly website visits, down 6.3% over the last three months. Realtime Worlds's team declined 5% over the past year.

Latest monthly visits150 3-month web change-6.3% 1-year team growth-5%
Summary metrics are public; monthly history is available with a demoCompare with peers →

Investments and acquisitions

Capital deployed

Recent portfolio relationships for companies that also act as investors or acquirers.

Investors

5 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Series A2 investors entered at this stage

Series B and later2 investors entered at this stage

Other known investors1 additional known investor

  • GamersFirst
Team profiled 33 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 2 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
2 countries with
team presence
🇬🇧 United Kingdom75%
🇺🇸 United States25%
2 countries shown

Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about Realtime Worlds on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

See Realtime Worlds’s full profile on Dealroom

Request a free trial to see the complete deal history, financials, people graph and growth signals.

Takes under a minute. Already use Dealroom? Log in.