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Realtime Worlds

Consumer Services · Dundee, United States · Founded 2002

Free To Play Multiplayer Online Games, Free MMO, Action Based MMOTPS, Post-Apocalyptic MMO, Online FPS, Adventure, Shooting & Strategy Games Online MoreLess

Realtime Worlds was a British video game developer founded in 2002 by David Jones, a key figure behind the popular franchises *Lemmings* and *Grand Theft Auto*. Jones, leveraging his experience from founding DMA Design (which became Rockstar North), established the studio in Dundee, Scotland, alongside industry veterans Ian Hetherington, founder of Psygnosis, and Tony Harman from Nintendo of America. The company was formed after Jones acquired the Scottish studio from the financially troubled Rage Software, where he had been leading operations.

The company's business focused on developing open-world video games for the console and PC markets. Its revenue model was based on traditional game sales and, later, a subscription-based model for its online game. Realtime Worlds secured significant venture capital, raising over $100 million from investors including New Enterprise Associates and Maverick Capital. The studio's first major release was *Crackdown* (2007) for the Xbox 360. This open-world, third-person action-adventure game was a critical and commercial success, selling approximately 1.5 million copies and winning several awards, including a BAFTA.

Following this success, Realtime Worlds embarked on its most ambitious project, *APB: All Points Bulletin*, a massively multiplayer online (MMO) game that had been in development for five years. Set in the fictional city of San Paro, *APB* allowed players to join factions of either criminals or enforcers, engaging in missions and open-world combat against each other. The game featured deep character and vehicle customization. Its business model was a hybrid, offering 50 hours of gameplay with the initial purchase and requiring players to either buy more time or subscribe for unlimited access. Simultaneously, the company was developing *Project: MyWorld*, a social platform described as a virtual recreation of the real world using Google Earth data, intended as a platform for social games.

Despite high expectations and substantial funding, *APB: All Points Bulletin* launched in June 2010 to mixed reviews and poor sales. The prolonged development cycle, high costs, and a failure to align with evolving market trends, such as the rise of free-to-play models, were cited as major contributing factors to its downfall. Just six weeks after *APB's* release, in August 2010, Realtime Worlds entered administration, a form of bankruptcy. The company ceased operations in September 2010, and its assets, including the intellectual properties for *APB* and *Project: MyWorld*, were sold off.

Keywords: Realtime Worlds, David Jones, Ian Hetherington, Tony Harman, Crackdown, APB: All Points Bulletin, Project: MyWorld, DMA Design, video game developer, Dundee, open-world games, MMO, third-person shooter, sandbox game, online multiplayer, game development, venture capital, game industry finance, game studio closure, BAFTA winner, Rockstar North, Grand Theft Auto creator, Lemmings creator, Xbox 360, PC gaming, subscription model, virtual world, social gaming platform, GamersFirst, Reloaded Productions, K2 Network, Begbies Traynor

Company overview

Realtime Worlds company information

The essential company record, classifications and operating signals in one place.

Status
Acquired
Founded
2002
Headquarters
Dundee, United States
Employees
19
Open positions
None listed
Dealroom signal
56.3
industryGamingsectorMultiplayersectorFreemiumsectorAdventureclient focusb2csub industryConsole & PC Gaming

Valuation & funding

Realtime Worlds funding history

Company financing events and reported valuations.

Deal typeDateAmountValuationInvestorsSource
ACQUISITIONOther financing Nov 2010 $0 GamersFirst
SERIES COther financing Mar 2008 $50M $200M WPP Ventures · Maverick Ventures · NEA
SERIES BOther financing Dec 2006 $31M $124M NEA
SERIES AOther financing May 2004 $1.8M $7.2M CIM Fund
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Growth signals

Realtime Worlds website traffic

Latest recorded traffic for Realtime Worlds is 150 monthly website visits, down 6.3% over the last three months. Realtime Worlds's team declined 5% over the past year.

Latest monthly visits150 3-month web change-6.3% 1-year team growth-5%
Monthly website visits41 observations · May 2017–Feb 2024
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Comparisons

Realtime Worlds compared with similar companies

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Talent graph

Realtime Worlds's talent

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Team profiled 33 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 2 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Investors

5 investors on Realtime Worlds's cap table

Sourced from Dealroom's funding and investor records. Investor profile links are shown where available.

Series A 2 investors entered at this stage
CIM Fund
NEA
Series B+ 2 investors entered at this stage
Maverick Ventures
WPP Ventures
Other known 1 additional known investor
GamersFirst

Global footprint

Where Realtime Worlds has talent and traffic

Workforce by country
2 countries with
team presence
🇬🇧 United Kingdom75%
🇺🇸 United States25%
2 countries shown

In the news

Latest news about Realtime Worlds

Recent press, funding announcements, and product moves mentioning Realtime Worlds — open to read from the original sources.

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Market sentiment

What the market is saying about Realtime Worlds

An AI-synthesized read of the highest-engagement posts about Realtime Worlds on X over the past 7 days. We rank by likes & retweets, ignore corporate channels, and surface the themes that broke out from real people.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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