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Polyarc
Seattle based creative studio building new and original worlds through the visual and interactive magic of virtual reality
About Polyarc
Polyarc is a video game development studio focused on the virtual and augmented reality market, founded in 2015. The company operates on a premium game sales model, generating revenue through the one-time purchase of its titles available on platforms like Steam, the Oculus store, and the PlayStation Store.
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The founding team consists of CEO Tam Armstrong, Chris Alderson, and Danny Bulla, all of whom are veterans of the AAA game industry. Their collective experience at prominent studios such as Bungie, Rockstar Games, and Midway on blockbuster franchises including *Destiny*, *Halo*, and *Red Dead Redemption* provided a robust foundation for their venture into immersive technologies. Armstrong's background is in game systems and animation engineering, Bulla's in gameplay and cinema design, and Alderson's in character art, creating a complementary leadership team. The founders were drawn to VR and AR by the potential to create deeper connections between players and in-game characters through physical interaction and emotional feedback.
Polyarc's debut title, *Moss* (2018), is a single-player action-adventure puzzle game that achieved significant critical acclaim, securing over 120 industry awards and nominations. This success was followed by a sequel, *Moss: Book II* (2022), which also garnered numerous accolades. The studio has since expanded its portfolio to include a multiplayer real-time battler, *Glassbreakers: Champions of Moss*. The company has successfully raised $17.5 million over three funding rounds to support game development and its expansion into augmented reality. The initial seed round in 2016 raised $3.5 million, followed by a $9 million Series B in 2020 led by Hiro Capital. Keywords: VR game development, AR games, Polyarc, Moss, Moss: Book II, Glassbreakers, Tam Armstrong, Danny Bulla, Chris Alderson, immersive gaming, virtual reality entertainment, action-adventure games, puzzle games, premium games, AAA developers, Seattle games industry, Hiro Capital, Vulcan Capital
At a glance
- Status
- Operational
- Founded
- 2015
- Headquarters
- Seattle, United States
- Employees
- 26
- Open positions
- None listed
- Dealroom signal
- 56.3/100
- Industry
- Gaming
- Sub-industry
- Console & PC Gaming
- Sector
- Consumer Services, Game Development, Immersive Technologies, Hard Tech, DT and LS
- Technology
- Deep Tech, Augmented Reality, Virtual Reality
- Client focus
- b2c
Latest news
Press, funding announcements and product moves mentioning Polyarc.
Funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| SERIES B✓Equity / VC | Jul 2020 | $9M | $36M | Hiro Capital · Cercano Management · Galaxy Interactive | — |
| SEED✓Equity / VC | Sep 2016 | $3.5M | $14M | Colopl Next · UCCVR · Cercano Management | — |
Growth signals
Latest recorded traffic for Polyarc is 10K monthly website visits, up 138.1% over the last three months. Polyarc's team declined 50.9% over the past year.
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Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Seed3 investors entered at this stage
UCCVR
Colopl Next
Cercano Management
Series A2 investors entered at this stage
Hiro CapitalGalaxy Interactive
Source: Dealroom Talent Intelligence.
Global footprint
team presence
Market sentiment
An AI-synthesised read of the highest-engagement posts about Polyarc on X, ranked by likes and reposts, corporate channels excluded.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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