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Playable Worlds

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Playable Worlds, Inc. - Playable Worlds, Inc.

San Marcos, United StatesFounded 2019Consumer Services
Valuation $100–250M Last recorded · 2022
Headcount <100 Current team size
Total funding $10–50M Disclosed equity funding
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About Playable Worlds

Playable Worlds, Inc., established in 2018, is a game development studio focused on creating a next-generation, cloud-native sandbox Massively Multiplayer Online (MMO) game. The company was co-founded by two decorated veterans of the online game industry, Raph Koster and Eric Goldberg, in San Marcos, California. Koster’s career is highlighted by his roles as the lead designer of seminal MMOs like *Ultima Online* and creative director for *Star Wars Galaxies*. Goldberg is a pioneering online game designer, responsible for *MadMaze*, the first online game to attract one million players, and has a significant background as an executive and advisor with multiple successful exits.

The company is channeling its founders' extensive experience into the development of its debut title, *Stars Reach*. This project is engineered to be a persistent, single-shard sandbox MMO, which means all players will inhabit a single, shared galaxy without separate servers. The core of the business is the development and operation of this online world. Its architecture is built specifically to leverage cloud computing, enabling deeper simulations, modifiable environments, and more reactive artificial intelligence than what is typically possible in online games. The game will feature a classless skill progression system and cater to various playstyles, from combat and exploration to crafting and socializing within a player-driven economy.

Playable Worlds has secured significant financial backing to realize its ambitious project. The company has raised a total of $37.7 million across three funding rounds, including a $2.7 million seed round in 2019, a $10 million Series A in 2020, and a $25 million Series B round in 2022. Key investors include Kakao Games, BITKRAFT Ventures, and Galaxy Interactive. The business model for *Stars Reach* is planned as free-to-play, with revenue generated through an optional monthly "Property Pass" that allows players to own land, and a microtransaction store for cosmetic items, explicitly avoiding a "pay-to-win" structure.

Source: Dealroom company data

At a glance

Status
Operational
Founded
2019
Headquarters
San Marcos, United States
Employees
26
Open positions
None listed
Dealroom signal
28.9/100
Industry
Gaming
Sector
Consumer Services, Metaverse
Client focus
b2b

Funding history

3 recorded events

Company financing events and reported valuations.

Deal typeDateAmountValuationInvestorsSource
SERIES B✓Equity / VC Apr 2022 $25M $100M Lilith Games · Gaingels · BITKRAFT Ventures · Galaxy Interactive ↗
SERIES A✓Equity / VC Jun 2020 $10M $40M Galaxy Interactive · BITKRAFT Ventures —
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Growth signals

Playable Worlds website traffic

Latest recorded traffic for Playable Worlds is 3K monthly website visits, up 0% over the last three months. Playable Worlds's team declined 21.2% over the past year.

Latest monthly visits3K 3-month web change0% 1-year team growth-21.2%
Summary metrics are public; monthly history is available with a demoCompare with peers →

Similar companies

Closest operating peers by Dealroom taxonomy

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Investments and acquisitions

Capital deployed

Recent portfolio relationships for companies that also act as investors or acquirers.

Investors

6 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Seed1 investor entered at this stage

  • BITKRAFT Ventures

Series A4 investors entered at this stage

  • Galaxy Interactive
  • Kakao Games
  • Lilith Games
  • Gaingels

Other known investors1 additional known investor

  • 1Up Ventures
Team profiled 3 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 1 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
2 countries with
team presence
🇺🇸 United States92.3%
🇮🇹 Italy3.9%
2 countries shown

Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about Playable Worlds on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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