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Playable Worlds
Playable Worlds, Inc. - Playable Worlds, Inc.
About Playable Worlds
Playable Worlds, Inc., established in 2018, is a game development studio focused on creating a next-generation, cloud-native sandbox Massively Multiplayer Online (MMO) game. The company was co-founded by two decorated veterans of the online game industry, Raph Koster and Eric Goldberg, in San Marcos, California. Koster’s career is highlighted by his roles as the lead designer of seminal MMOs like *Ultima Online* and creative director for *Star Wars Galaxies*. Goldberg is a pioneering online game designer, responsible for *MadMaze*, the first online game to attract one million players, and has a significant background as an executive and advisor with multiple successful exits.
The company is channeling its founders' extensive experience into the development of its debut title, *Stars Reach*. This project is engineered to be a persistent, single-shard sandbox MMO, which means all players will inhabit a single, shared galaxy without separate servers. The core of the business is the development and operation of this online world. Its architecture is built specifically to leverage cloud computing, enabling deeper simulations, modifiable environments, and more reactive artificial intelligence than what is typically possible in online games. The game will feature a classless skill progression system and cater to various playstyles, from combat and exploration to crafting and socializing within a player-driven economy.
Playable Worlds has secured significant financial backing to realize its ambitious project. The company has raised a total of $37.7 million across three funding rounds, including a $2.7 million seed round in 2019, a $10 million Series A in 2020, and a $25 million Series B round in 2022. Key investors include Kakao Games, BITKRAFT Ventures, and Galaxy Interactive. The business model for *Stars Reach* is planned as free-to-play, with revenue generated through an optional monthly "Property Pass" that allows players to own land, and a microtransaction store for cosmetic items, explicitly avoiding a "pay-to-win" structure.
Source: Dealroom company dataKnowledge graph
More headlines
Funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| SERIES B✓Equity / VC | Apr 2022 | $25M | $100M | Lilith Games · Gaingels · BITKRAFT Ventures · Galaxy Interactive | ↗ |
| SERIES A✓Equity / VC | Jun 2020 | $10M | $40M | Galaxy Interactive · BITKRAFT Ventures | — |
Growth signals
Latest recorded traffic for Playable Worlds is 3K monthly website visits, up 0% over the last three months. Playable Worlds's team declined 21.2% over the past year.
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Investments and acquisitions
Recent portfolio relationships for companies that also act as investors or acquirers.
Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Seed1 investor entered at this stage
BITKRAFT Ventures
Series A4 investors entered at this stage
Galaxy Interactive
Kakao Games
Lilith Games
Gaingels
Other known investors1 additional known investor
1Up Ventures
Source: Dealroom Talent Intelligence.
Global footprint
team presence
Market sentiment
An AI-synthesised read of the highest-engagement posts about Playable Worlds on X, ranked by likes and reposts, corporate channels excluded.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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