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Pixo

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A consulting firm that designs and builds custom systems, mobile application, enterprise websites hardware and software integration

Cupertino, United StatesFounded 1996eCommerce & Marketplaces
Total funding $10–50M Disclosed equity funding
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About Pixo

PIXO, founded in 2009 by serial entrepreneur Sean Hurwitz, operates at the intersection of technology and corporate training, specializing in virtual reality (VR) solutions for enterprise clients. Initially focused on digital entertainment, including creating one of the first apps for the Apple iPad Store, the company pivoted to VR training in 2016 as the hardware became more viable. Hurwitz, with decades of experience in building businesses, leads a team of artists, engineers, and designers, some with backgrounds in AAA gaming and Hollywood films, to create immersive learning experiences.

The company provides a comprehensive platform for VR training, targeting high-risk, high-skill industries such as manufacturing, construction, energy, and utilities. Its business model centers on a platform that allows clients to manage, deploy, and track VR training content. Revenue is generated through this platform, which can be white-labeled and integrated into a client's existing Learning Management System (LMS). PIXO serves a range of clients, from large corporations like General Dynamics and Saudi Aramco to smaller organizations, helping them to improve safety, reduce training costs, and bridge skilled labor gaps.

PIXO's core offering is its Reality Intelligence (RI) platform, which enables the management and distribution of VR training modules to headsets worldwide. The platform includes features like a low-code Module Builder for custom content creation, multi-user functionality for collaborative training, and robust data analytics to track trainee performance. The company provides a catalog of off-the-shelf training content for common safety and compliance needs, such as OSHA standards, and also develops custom simulations for specific equipment or procedures. This allows for scenario randomization, providing users with a breadth of experience in a controlled environment, and has shown to improve learning retention and reduce injuries.

Source: Dealroom company data

At a glance

Founded
1996
Headquarters
Cupertino, United States
Sector
eCommerce & Marketplaces

Investors

1 investor on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Series B and later1 investor entered at this stage

  • Hikari Tsushin Group
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Key operators Hidden — book a demo quality score
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
🇺🇸 United States · Cupertino HQ
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Market sentiment

Posts on X, past 7 days

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