O
OnLive
Pioneering cloud gaming and desktop virtualization service
About OnLive
OnLive was a cloud virtualization technology provider founded by Steve Perlman, known for creating QuickTime and WebTV. Announced at the 2009 Game Developers Conference, the company launched its flagship cloud gaming service in the United States on June 17, 2010. The service enabled users to stream and play high-end video games on devices with lower hardware specifications, as the game rendering occurred on OnLive's remote servers. This model eliminated the need for physical game installations and allowed for features like game demos, rentals, and spectating other players' gameplay.
The business model was primarily subscription-based, initially charging a monthly fee for access to a library of games, later shifting to a model with no subscription fee but options to rent or purchase games. Revenue was generated through these sales, partnerships with game publishers, and a 'PlayPack' bundle option. OnLive expanded its services to include 'OnLive Desktop,' offering a cloud-based Windows desktop environment to tablet users. The service was accessible via clients on PCs, mobile devices, smart TVs, and a dedicated 'MicroConsole' device.
Despite its forward-thinking technology, OnLive faced significant challenges. The user experience was heavily dependent on internet connection quality, leading to issues with video compression and input lag for some players. The company also encountered financial difficulties, leading to a major restructuring in August 2012. It laid off all employees and sold its assets to an investment firm, Lauder Partners, for $4.8 million, continuing operations as a new entity also named OnLive. Founder Steve Perlman stepped down as CEO following the transition. After the relaunch, the company introduced CloudLift in March 2014, which allowed users to play their Steam-purchased games via OnLive's servers, but this failed to gain significant traction. Ultimately, OnLive could not sustain its operations and announced in April 2015 that it had sold the bulk of its assets, including a significant patent portfolio in cloud gaming, to Sony Computer Entertainment. All OnLive services were officially shut down on April 30, 2015.
Source: Dealroom company dataKnowledge graph
More headlines
Funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| ACQUISITIONOther financing | Apr 2015 | $0 | — | Sony | — |
| LATE VCOther financing | Feb 2011 | $40M | $160M | HTC | — |
Growth signals
Latest recorded traffic for OnLive is 190 monthly website visits, down 91.7% over the last three months. OnLive's team grew 79.5% over the past year.
Similar companies
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Investments and acquisitions
Recent portfolio relationships for companies that also act as investors or acquirers.
Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Series A3 investors entered at this stage
Maverick Ventures
Time Warner
Maverick Capital
Series B and later3 investors entered at this stage
Autodesk
Lauder Partners
HTC
Other known investors1 additional known investor
Sony
Source: Dealroom Talent Intelligence.
Global footprint
team presence
Market sentiment
An AI-synthesised read of the highest-engagement posts about OnLive on X, ranked by likes and reposts, corporate channels excluded.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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