Product Reports Resources Pricing Login Book a demo
COMPANY PROFILE

Mixamo

Explore full profile

Online platform that enables developers and artists to customize and create 3d character animations

San Francisco, United StatesFounded 2008Energy
Valuation $0–100M Latest valuation · 2014
Headcount <100 Current team size
Total funding $10–50M Disclosed equity funding
Unlock exact values This page shows ranges. Dealroom has the exact numbers for Mixamo and the history behind them.

About Mixamo

Mixamo is a 3D computer graphics company that provides web-based services for 3D character animation. Founded in 2008 by Stefano Corazza and Nazim Kareemi, the company originated as a spin-off from Stanford University's Biomotion Lab. The founders leveraged their research in biomechanics, computer vision, and machine learning to develop technologies that automate and simplify the character animation process. Corazza, who holds PhDs in mechanical engineering and bioengineering, served as CEO, while Kareemi, a serial entrepreneur, brought extensive startup experience to the venture. Over its early years, Mixamo raised over $11 million from investors including Granite Ventures, Keynote Ventures, and Stanford University.

Read full description

On June 1, 2015, Adobe Systems acquired Mixamo to integrate its technology into the Adobe Creative Cloud suite, particularly Photoshop. Following the acquisition, Adobe made Mixamo's extensive library of animations and its auto-rigging service available for free to anyone with an Adobe ID, a strategic shift from its previous subscription-based model. This move was intended to democratize 3D animation for a broader creative community, including indie game developers, designers, and VFX artists, and to generate goodwill.

The company's core offering is a cloud-based platform that drastically reduces the time and complexity of creating and animating 3D characters. Its primary service is an automatic rigging tool, the Auto-Rigger, which can take an uploaded humanoid 3D model and insert a skeletal structure in minutes. The platform also hosts a vast, searchable library of thousands of royalty-free, motion-captured animations. Users can select an animation, apply it to their character, and customize parameters like speed and arm spacing in real-time. The finished characters and animations can be downloaded in multiple formats (like FBX) for use in game engines such as Unity, illustration, films, and other creative projects. While Adobe discontinued Mixamo's character creation software, Fuse, in 2020, the core animation and rigging services continue to operate and grow in user base.

Source: Dealroom company data

At a glance

Founded
2008
Headquarters
San Francisco, United States
Sector
Energy

Latest news

Press, funding announcements and product moves mentioning Mixamo.

See all news

Investors

2 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Series A2 investors entered at this stage

  • Keynote Ventures
  • Granite Ventures
Team profiled 14 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators Hidden — book a demo quality score
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
🇺🇸 United States · San Francisco HQ
Book a demo for the full country breakdown

Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about Mixamo on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

See Mixamo on the full Dealroom platform

Live deal flow, founder pedigree, hiring signals, revenue trajectory, and the full cap table.