Product Reports Resources Pricing Login Book a demo
COMPANY PROFILE

Lion Games

Explore full profile

Korean online game development company that serves the global content market

Seoul, South KoreaFounded 2011Consumer Services
Valuation $10–25M Last recorded · 2014
Total funding $10–50M Disclosed equity funding
Unlock exact values This page shows ranges. Dealroom has the exact numbers for Lion Games and the history behind them.

About Lion Games

Lion Games Co., Ltd. is a South Korean game developer established in July 2011 by CEO Yoon Sung-jun. Yoon began his career in the gaming industry in 1999 at NCsoft, where he was involved in brand strategy for prominent titles like 'Lineage' and 'Lineage 2'. His experience, including a role as the business manager for NCsoft's joint venture in Thailand, provided him with a global perspective that shaped Lion Games' direction. The company was founded during a period when the mobile game market was beginning to dominate, yet Lion Games chose to focus on developing PC online games.

The company's primary and most well-known product is 'SoulWorker', an anime-styled, free-to-play action MMORPG for PC. The game is set in a post-apocalyptic world where players assume the role of 'SoulWorkers', individuals with supernatural powers, to fight against demons emerging from a portal known as the void. 'SoulWorker' features third-person action combat, over 100 PvE dungeons, and a PvP zone. A distinctive feature is its emotion system, where feelings like vengeance or madness can activate special character abilities. The game's business model is based on being free-to-play, likely generating revenue through in-game purchases of virtual items and cosmetics.

The development and launch of 'SoulWorker' were fraught with challenges. After starting development in 2011, the team had to reset their progress in 2013. The company faced significant setbacks, including the withdrawal of a publishing partner, which nearly derailed the project. Despite these hurdles, 'SoulWorker' was first launched in Japan on April 6, 2016, followed by a Korean release on January 18, 2017, in partnership with Smilegate. The game later expanded to North American and European markets in 2018. In 2018, following a period of financial difficulty and staff reductions, an unexpected surge in 'SoulWorker's' popularity revitalized the company, leading to a valuation of 60 billion won and securing a 12.5 billion won investment from eight venture capital firms, including AJU IB Investment and Partners Investment. As of late 2023, publishing responsibilities for 'SoulWorker' have been transferred to Valofe to ensure continued maintenance and service.

Source: Dealroom company data

At a glance

Founded
2011
Headquarters
Seoul, South Korea
Sector
Consumer Services

Investors

4 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Seed3 investors entered at this stage

  • Capstone Partners
  • Eyedentity Games
  • WONIK Investment Partners

Series A1 investor entered at this stage

  • POSCO Venture Capital
Founders Hidden — book a demo/100 quality score
Key operators Hidden — book a demo quality score
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
🇰🇷 South Korea · Seoul HQ
Book a demo for the full country breakdown

Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about Lion Games on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

See Lion Games on the full Dealroom platform

Live deal flow, founder pedigree, hiring signals, revenue trajectory, and the full cap table.