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Kaixin001
Kaixin is a Chinese social networking service for white-collar urbanites, providing tools such as blogging, photo sharing, and social games
About Kaixin001
Kaixin001, registered as Beijing Kaixinren Information Technology Co., Ltd., was a prominent social networking service in China, launched in March 2008. The company was co-founded by Cheng Binghao, a former chief technology officer at Sina, and Yu Chi. Cheng's experience at one of China's largest tech companies provided a strong foundation for Kaixin001's initial strategy and development. The platform was designed to appeal to China's urban white-collar professionals, offering a suite of social tools that included blogging, photo sharing, and, most notably, social gaming.
The business carved out a significant niche in the competitive Chinese social media landscape, which was dominated by players like Renren and Tencent's Qzone. Kaixin001's rise was propelled by the viral popularity of its social games, such as "Happy Garden" where users could cultivate virtual crops and "steal" from their friends' gardens, and "Parking Wars". These games fostered a highly engaged user base and became a cultural phenomenon among office workers. This engagement formed the core of its business model, which relied on in-game advertising and the sale of virtual goods. Instead of traditional banner ads, Kaixin001 integrated brands into its games, allowing users to interact with products in a virtual setting. By 2010, the company was reportedly profitable.
A significant milestone in the company's history was a successful lawsuit against its rival Renren. Renren had launched a clone of Kaixin001 on the similar-sounding domain kaixin.com, causing user confusion. In 2011, a court ruled in favor of Kaixin001, ordering Renren to cease using the domain and pay damages. That same year, Kaixin001 received a substantial vote of confidence with a $100 million investment from Tencent, which was part of a Series C funding round totaling $123 million raised since its inception. Despite plans for a U.S. initial public offering, the company's trajectory began to shift. As the social media landscape evolved with the rise of microblogging platforms like Sina Weibo, Kaixin001's user base started to decline. In 2016, the parent company was acquired by Shenzhen Saiwei Intelligence Co., Ltd., and its focus pivoted towards mobile game development. The original social networking platform eventually ceased operations, with the website becoming inactive around November 2023.
Source: Dealroom company dataKnowledge graph
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Funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| SERIES C✓Equity / VC | Oct 2011 | — | — | Undisclosed | — |
| SERIES B✓Equity / VC | Apr 2009 | $20M | $80M | Ceyuan Ventures · Qiming Venture Partners · NLVC | — |
Growth signals
Latest recorded traffic for Kaixin001 is 3.3K monthly website visits, down 37.7% over the last three months. Kaixin001's team grew 0.5% over the past year.
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Investments and acquisitions
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Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Series A3 investors entered at this stage
NLVC
Ceyuan Ventures
Qiming Venture Partners
Source: Dealroom Talent Intelligence.
Global footprint
team presence
Market sentiment
An AI-synthesised read of the highest-engagement posts about Kaixin001 on X, ranked by likes and reposts, corporate channels excluded.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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