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Gameopedia

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Engages in video game data solutions and management

NorwayFounded 2008Consumer Services
Valuation $10–25M Last recorded · 2025
Revenue $10–50M Latest reported FY
Headcount 100–500 Current team size
Total funding $0–10M Disclosed equity funding
Unlock exact values This page shows ranges. Dealroom has the exact numbers for Gameopedia and the history behind them.

About Gameopedia

Gameopedia operates as a specialized provider of structured video game data and AI-powered insights for the global gaming industry. The company was founded in 2007 by Frode Krisner, who, known as the “gaming encyclopedia” in his youth, channeled his passion for game data into the business. Krisner, now Co-CEO, is joined by Co-Founder Karan Madon who oversees operations. The company maintains a dual presence with a headquarters in Oslo, Norway, and a significant operational office in Hyderabad, India.

The firm's core business revolves around providing comprehensive video game metadata to a diverse client base that includes cloud and gaming platforms, digital distributors, and retailers. Gameopedia's business model is centered on licensing its extensive database and providing solutions that enhance game discovery, marketing personalization, and trend analysis. This is achieved by transforming vast amounts of game information into structured, actionable insights that fuel AI and Large Language Model (LLM) applications, enabling smarter recommendations and deeper content analytics. The company's revenue is generated through these data services, with an estimated annual revenue of $19.7 million.

Gameopedia's product is an ever-evolving database covering over 180,000 game titles across PC, console, and mobile platforms. This database contains more than 10 million unique facts and breaks down games into as many as 20,000 potential attributes, including nuanced details like genre, themes, mechanics, accessibility features, and even emotional "vibes". This detailed taxonomy allows clients to improve game discoverability, power targeted marketing campaigns, and make informed game design decisions. For its clients, such as gaming platforms, the service helps to increase user engagement and retention by personalizing the user experience and ensuring players can find games that match their specific tastes and moods.

Source: Dealroom company data

At a glance

Founded
2008
Headquarters
Norway
Sector
Consumer Services
Power Law
Colt$25–100M revenue

Investors

2 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Seed1 investor entered at this stage

  • Innovation Norway

Series A1 investor entered at this stage

  • Scale Leap Capital
Team profiled 7 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 4 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
3 countries with
team presence
🇮🇳 India85.7%
🇳🇴 Norway12.2%
🇿🇦 South Africa1%
3 countries shown
Web traffic by country
40K monthly visits
across markets
🇮🇳 India29.3%
🇺🇸 United States14%
🇦🇺 Australia8%
🇨🇦 Canada6%
🇬🇧 United Kingdom5.3%
Top 5 markets shown

Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about Gameopedia on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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