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E-Line Media

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Publisher of game-based learning products and services that help prepare the youth for careers in the 21st century

Phoenix, United StatesFounded 2007Consumer Services
Valuation $25–50M Last recorded · 2016
Headcount <100 Current team size
Total funding $10–50M Disclosed equity funding
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About E-Line Media

E-Line Media operates as a video game developer and publisher with a distinct focus on creating games that provide both entertainment and positive social impact. Founded in 2008 by Michael Angst and Alan Gershenfeld, the company was initially established as an impact investment vehicle for digital media before pivoting to a specialty digital publisher. The firm operates on a double-bottom-line basis, aiming for market-level financial returns alongside measurable social benefits. Headquartered in Phoenix, Arizona, E-Line Media has positioned itself as a key player in the "games for change" movement.

The founders bring a wealth of relevant experience to the company. Michael Angst, the CEO, has a background in private equity and as an operating executive in media, education, and healthcare, with a focus on ventures that can achieve financial success while making a positive impact. President Alan Gershenfeld’s career spans over two decades at the intersection of entertainment, technology, and social entrepreneurship. His prior experience includes a senior role at Activision, where he oversaw the development of major titles like "Tony Hawk Skateboarding" and "Civilization: Call to Power", and a background in the film industry. This blend of commercial entertainment and social enterprise experience shapes the company's strategic direction.

E-Line Media's business model centers on developing and publishing its own titles, often in partnership with organizations that provide authentic perspectives and expertise. A core component of their development process is the creation of unlockable "Insights," which are short documentary-style videos that provide players with a deeper understanding of the real-world themes within the games. The company generates revenue through the sale of its games on various platforms, including PC, PlayStation, Xbox, and mobile devices. Their most notable achievement is "Never Alone" ("Kisima Ingitchuna"), a puzzle-platformer developed in collaboration with the Cook Inlet Tribal Council (CITC), an Alaska Native tribal organization. This game, which shares traditional Iñupiat stories, has been downloaded over 12 million times and won a BAFTA award. The financial success of "Never Alone" led to CITC becoming E-Line Media's largest shareholder, deeply integrating the two organizations. Another significant title is "Beyond Blue," an ocean exploration game created in partnership with BBC Studios and OceanX. The company has also been involved in educational initiatives like MinecraftEdu and Gamestar Mechanic.

Source: Dealroom company data

At a glance

Founded
2007
Headquarters
Phoenix, United States
Sector
Consumer Services

Investors

1 investor on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Seed1 investor entered at this stage

Team profiled 15 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 5 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
8 countries with
team presence
🇺🇸 United States82.2%
🇦🇪 United Arab Emirates4.4%
🏳️ Madagascar2.2%
🇨🇦 Canada2.2%
🇧🇷 Brazil2.2%
Top 5 of 8 shown

Market sentiment

Posts on X, past 7 days

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