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Cubic Motion

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Real-time, performance-driven facial animation technology for digital media

Manchester, United KingdomFounded 2009AI
Valuation $100–250M Last recorded · 2017
Revenue $10–50M Latest reported FY
Headcount <100 Current team size
Total funding $10–50M Disclosed equity funding
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About Cubic Motion

Cubic Motion operates as a specialized studio in performance-driven facial animation, leveraging advanced computer vision and machine learning technologies. Founded in 2009 by a group of PhDs from the University of Manchester, the company established its headquarters at the Manchester Science Park. Much of the underlying technology stems from the foundational work of founder Dr. Gareth Edwards, whose research in "Active Appearance Models" at the university became a cornerstone for the company's approach to imaging and animation.

The firm primarily serves the video game and film production industries, providing high-fidelity digital facial animation for a roster of prominent clients including Activision, Electronic Arts (EA), and Sony. Its technology has been instrumental in creating lifelike characters for major video game titles such as "God of War," "Marvel's Spider-Man," and "Hellblade: Senua's Sacrifice." The business model combines service-based animation production with a product offering. The company's production teams collaborate directly with game developers, while its proprietary software, developed entirely in-house, is also offered as a product line to strategic partners. This dual approach allows studios to either outsource complex animation challenges or integrate Cubic Motion's technology into their own pipelines.

Cubic Motion's core product, Persona, is an end-to-end system for capturing an actor's facial performance and translating it onto a digital character in real-time. This system utilizes marker-less video tracking, analyzing an actor's facial appearance and matching it with a bespoke solver model created through machine learning algorithms for a specific digital character rig. This process significantly reduces the time required for high-quality facial animation, cutting down production timelines from months to minutes in some cases. A key milestone was the September 2017 growth capital investment from NorthEdge, which facilitated expansion into the U.S. market with an office in Los Angeles. In March 2020, Epic Games acquired Cubic Motion, integrating its vision and animation technology with Epic's Unreal Engine and 3Lateral's facial rigging technology to advance the creation of believable digital humans.

Source: Dealroom company data

At a glance

Founded
2009
Headquarters
Manchester, United Kingdom
Sector
AI
Power Law
Colt$25–100M revenue

Investors

1 investor on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Series B and later1 investor entered at this stage

  • NorthEdge Capital
Employees mapped 20 incl. 1 AI specialist
Founders Hidden — book a demo/100 quality score
Key operators 14 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
🇬🇧 United Kingdom · Manchester HQ
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Web traffic by country
350 monthly visits
across markets
🇳🇱 Netherlands85.7%
Top 1 markets shown

Market sentiment

Posts on X, past 7 days

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