C
Cubic Motion
Real-time, performance-driven facial animation technology for digital media
About Cubic Motion
Cubic Motion operates as a specialized studio in performance-driven facial animation, leveraging advanced computer vision and machine learning technologies. Founded in 2009 by a group of PhDs from the University of Manchester, the company established its headquarters at the Manchester Science Park. Much of the underlying technology stems from the foundational work of founder Dr. Gareth Edwards, whose research in "Active Appearance Models" at the university became a cornerstone for the company's approach to imaging and animation.
The firm primarily serves the video game and film production industries, providing high-fidelity digital facial animation for a roster of prominent clients including Activision, Electronic Arts (EA), and Sony. Its technology has been instrumental in creating lifelike characters for major video game titles such as "God of War," "Marvel's Spider-Man," and "Hellblade: Senua's Sacrifice." The business model combines service-based animation production with a product offering. The company's production teams collaborate directly with game developers, while its proprietary software, developed entirely in-house, is also offered as a product line to strategic partners. This dual approach allows studios to either outsource complex animation challenges or integrate Cubic Motion's technology into their own pipelines.
Cubic Motion's core product, Persona, is an end-to-end system for capturing an actor's facial performance and translating it onto a digital character in real-time. This system utilizes marker-less video tracking, analyzing an actor's facial appearance and matching it with a bespoke solver model created through machine learning algorithms for a specific digital character rig. This process significantly reduces the time required for high-quality facial animation, cutting down production timelines from months to minutes in some cases. A key milestone was the September 2017 growth capital investment from NorthEdge, which facilitated expansion into the U.S. market with an office in Los Angeles. In March 2020, Epic Games acquired Cubic Motion, integrating its vision and animation technology with Epic's Unreal Engine and 3Lateral's facial rigging technology to advance the creation of believable digital humans.
Source: Dealroom company dataAt a glance
- Founded
- 2009
- Headquarters
- Manchester, United Kingdom
- Sector
- AI
- Power Law
- Colt$25–100M revenue
Knowledge graph
More headlines
Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Series B and later1 investor entered at this stage
NorthEdge Capital
Source: Dealroom Talent Intelligence.
Global footprint
across markets
Market sentiment
An AI-synthesised read of the highest-engagement posts about Cubic Motion on X, ranked by likes and reposts, corporate channels excluded.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
See Cubic Motion on the full Dealroom platform
Live deal flow, founder pedigree, hiring signals, revenue trajectory, and the full cap table.