J
Jam City
Mobile entertainment company, connecting the world through technology, creativity, and play
About Jam City
Jam City, led by CEO Chris DeWolfe and COO Josh Yguado, is a prominent player in the mobile gaming industry. Founded in 2010, this entertainment company has established itself as a leader in creating engaging and high-grossing mobile games. The company operates in the $75 billion per year mobile gaming market, serving a global audience with tens of millions of players.
Jam City's business model revolves around developing and distributing free-to-play mobile games. These games are monetized through in-app purchases and advertisements. Players can download and play the games for free, but they have the option to buy virtual items or upgrades within the game. This model allows Jam City to generate revenue while keeping the games accessible to a broad audience.
The company is known for its creative excellence and technological innovation, particularly in storytelling, data science, and audience insights. These strengths enable Jam City to create games that are not only entertaining but also deeply engaging, keeping players coming back for more. The company's portfolio includes some of the highest-grossing and most enduring mobile games, which have topped charts in multiple countries.
Jam City operates nine studios located in major cities such as Los Angeles, Berlin, Buenos Aires, Burbank, Cedar Falls, San Diego, San Francisco, and Toronto. This extensive network allows the company to tap into diverse talent pools and stay at the forefront of the industry.
In summary, Jam City is a leading mobile gaming company that connects people around the world through fun and exciting games. It makes money through in-app purchases and advertisements, leveraging its strengths in creativity and technology to maintain a loyal player base.
Source: Dealroom company dataAt a glance
- Status
- Operational
- Founded
- 2007
- Headquarters
- Culver City, United States
- Employees
- 746
- Open positions
- 4
- Dealroom signal
- 64.0/100
- Industry
- Gaming, Media
- Sub-industry
- Content production
- Sector
- Consumer Services, Entertainment, Game Development, Rumoured $1B, Digital Entertainment
- Technology
- Mobile app
- Business model
- SaaS
- Client focus
- b2c
- Investment activity
- 2 companies, latest Sep 2021
- Capital deployed
- —
- Preferred round
- ACQUISITION
Knowledge graph
More headlines
Funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| DEBTDebt | Sep 2021 | $175M | — | Kabam · Netmarble | — |
| LATE VCOther financing | Sep 2021 | $175M | $700M | Kabam · Fortress Investment Group · Netmarble | — |
Growth signals
Latest recorded traffic for Jam City is 210K monthly website visits, up 16.7% over the last three months. Jam City's team declined 24.1% over the past year.
Open positions
Similar companies
Company identity and context are open; selected comparison metrics preview what is available on the platform.
Investments and acquisitions
Recent portfolio relationships for companies that also act as investors or acquirers.
LudiaMontreal, CanadaVideo game company that creates and distributes cross-platform digital games
$165Mvaluation
Uken StudiosToronto, CanadaAn exciting cross-platform game studio making fun social and mobile games
→
Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Series A1 investor entered at this stage
Austin Ventures
Series B and later7 investors entered at this stage
Netmarble
Silicon Valley Bank
Bank of America Merrill Lynch
BofA Securities
JP Morgan
Kabam- FGFortress Investment Group
Source: Dealroom Talent Intelligence.
Global footprint
team presence
Market sentiment
An AI-synthesised read of the highest-engagement posts about Jam City on X, ranked by likes and reposts, corporate channels excluded.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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