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Caret Games

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Specializes in developing mobile games with a huge experience

Seoul, South KoreaFounded 2015Consumer Services
Valuation $100–250M Last recorded · 2018
Headcount <100 Current team size
Total funding $10–50M Disclosed equity funding
Unlock exact values This page shows ranges. Dealroom has the exact numbers for Caret Games and the history behind them.

About Caret Games

Caret Games is a mobile game development company founded in 2015 by co-founders Misun Kim and Son Hoyong. Based in South Korea, the studio focuses on creating massively multiplayer online role-playing games (MMORPGs) that aim to deliver PC-quality experiences on mobile platforms. The company has secured funding from investors such as SoftBank Ventures and SL Investment, which has supported its development and global launch initiatives.

The company's flagship product is RebirthM, a 3D open-world MMORPG initially launched in 2018. The game operates on a free-to-play business model, generating revenue through optional in-app purchases. Players can buy virtual items and currency to enhance their characters and gameplay, although the company states that most content is accessible through gameplay alone. RebirthM is designed for a global audience, with players from over 70 countries and features designed to support large-scale, real-time player-versus-player (PvP) and player-versus-environment (PvE) encounters, including guild wars and raids. Key features include a vast open world, a fast-leveling system with no cap, and extensive character customization through wings, pets, and mounts.

Caret Games has expanded its portfolio with other titles like Rebirth Online and My little Monster, collectively reaching over 2 million downloads globally across its apps. The studio targets players who enjoy immersive RPGs with detailed graphics and complex gameplay mechanics. Updates for their games are released regularly, including new content, bug fixes, and server optimizations to maintain player engagement. While the company primarily develops and publishes its own games, it has explored partnerships for distribution in various international markets.

Source: Dealroom company data

At a glance

Status
Operational
Founded
2015
Headquarters
Seoul, South Korea
Employees
4
Open positions
None listed
Dealroom signal
55.4/100
Industry
Gaming
Sub-industry
Mobile Gaming
Sector
Consumer Services
Client focus
b2b

Funding history

1 recorded event

Company financing events and reported valuations.

Deal typeDateAmountValuationInvestorsSource
EARLY VC✓Equity / VC Jan 2018 $28M $112M SoftBank · SL Investment —
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Growth signals

Caret Games website traffic

Latest recorded traffic for Caret Games is 2.8K monthly website visits, up 976.9% over the last three months. Caret Games's team grew 0% over the past year.

Latest monthly visits2.8K 3-month web change+976.9% 1-year team growth0%
Summary metrics are public; monthly history is available with a demoCompare with peers →

Investments and acquisitions

Capital deployed

Recent portfolio relationships for companies that also act as investors or acquirers.

Investors

2 investors on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Series A2 investors entered at this stage

Team profiled 2 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 2 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
1 countries with
team presence
🇰🇷 South Korea100%
1 country shown

Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about Caret Games on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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