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Bigscreen
Virtual reality remote desktop app
About Bigscreen
Bigscreen, founded in 2014 by CEO Darshan Shankar, operates at the intersection of social virtual reality and hardware. Shankar, a University of California, Berkeley graduate in Electrical Engineering & Computer Science and a Y Combinator alum, previously founded Flotype, a real-time communications technology company. This background in software engineering and entrepreneurship provided the foundation for Bigscreen's initial focus on creating shared virtual spaces. The company is backed by venture capital from firms including Andreessen Horowitz and True Ventures, having raised $14 million over two rounds, with the latest being a Series A in October 2017.
The company's core business revolves around a multi-faceted VR platform that serves a global user base of over six million people. The initial offering is a social VR application that allows users to stream their computer desktop into a virtual environment, enabling them to play PC games, watch movies, and collaborate with others in shared virtual rooms. This software is available on major VR platforms like Meta Quest and SteamVR, supporting a wide range of headsets. Revenue for the software side is generated through the rental of 3D movies, facilitated by partnerships with major studios like Paramount Pictures.
In a significant strategic evolution, Bigscreen expanded from software into hardware with the launch of the Bigscreen Beyond headset in 2023. This move was driven by the desire to create hardware optimized for the Bigscreen software experience, addressing comfort and immersion issues prevalent in the market. The Bigscreen Beyond is a high-end, wired PC VR headset known for being exceptionally lightweight at just 127 grams. Its key feature is its custom-built nature; each unit is manufactured to fit the specific user's face shape and interpupillary distance (IPD), based on a 3D scan provided during purchase. This bespoke design aims to eliminate light leakage and maximize comfort for long sessions. The headset features high-resolution micro-OLED displays (2560x2560 pixels per eye), pancake optics for improved clarity, and relies on SteamVR for tracking, requiring external base stations and controllers which are sold separately.
Source: Dealroom company dataAt a glance
- Status
- Operational
- Founded
- 2014
- Headquarters
- Los Angeles, United States
- Employees
- 19
- Open positions
- None listed
- Dealroom signal
- 80.3/100
- Industry
- Media, Enterprise Software
- Sub-industry
- Content production
- Sector
- Other B2B Software, Remote, Immersive Technologies, Hard Tech, DT and LS
- Technology
- Deep Tech, Virtual Reality
- Business model
- SaaS
Knowledge graph
More headlines
Funding history
Company financing events and reported valuations.
| Deal type | Date | Amount | Valuation | Investors | Source |
|---|---|---|---|---|---|
| SERIES A✓Equity / VC | Oct 2017 | $11M | $44M | Andreessen Horowitz · True Ventures | ↗ |
| SEED✓Equity / VC | Feb 2017 | $3M | $12M | Ludlow Ventures · Presence Capital · True Ventures · Andreessen Horowitz | — |
Growth signals
Latest recorded traffic for Bigscreen is 240K monthly website visits, up 20% over the last three months. Bigscreen's team grew 18.8% over the past year.
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Investments and acquisitions
Recent portfolio relationships for companies that also act as investors or acquirers.
Investors
From Dealroom's funding and investor records, grouped by the round each investor first entered.
Seed5 investors entered at this stage
SV Angel
Andreessen Horowitz
Ludlow Ventures
Presence Capital
True Ventures
Other known investors1 additional known investor
Colopl Next
Source: Dealroom Talent Intelligence.
Global footprint
team presence
Market sentiment
An AI-synthesised read of the highest-engagement posts about Bigscreen on X, ranked by likes and reposts, corporate channels excluded.
Reading the room on X — pulling top posts and synthesizing themes…
Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour
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