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4Divinity

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Global video game publisher for PC, console, mobile

Singapore, SingaporeFounded 2020Consumer Services
Valuation $250–500M Last recorded · 2026
Headcount <100 Current team size
Total funding $10–50M Disclosed equity funding
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About 4Divinity

4Divinity is a digital and retail video game publishing company founded in Singapore in 2020. It operates as the publishing subsidiary of GCL Global Holdings Ltd. (NASDAQ: GCL), a larger games and entertainment provider. The company's core business revolves around a two-way strategy: bringing international game content to the Asian market and introducing Asian-developed intellectual property (IP) to a global audience.

Working in collaboration with its sister company, Epicsoft Asia, 4Divinity partners with development studios of all sizes to publish and market digital and physical games across PC, console, and mobile platforms. The firm's business model involves securing global or regional publishing and distribution rights for games, giving it discretion over marketing strategies, monetization (including in-app purchases and ad revenue), and platform-specific launches. The company also engages in co-funding games that are in development. Its services extend beyond simple publishing to include comprehensive support such as marketing, localization, and media strategies, leveraging the network of the wider GCL group.

The company's portfolio includes titles like "Atomic Heart," "Black Myth Wukong," "Showa American Story," and "The Defiant". 4Divinity has been actively expanding its operations and pipeline. In December 2025, it secured a $3 million strategic investment from ADATA Technology, a major manufacturer of DRAM memory and SSDs, for an approximate 1.2% equity stake. This partnership is expected to lead to collaborations on customized hardware featuring 4Divinity's game IPs. The company has also pursued acquisitions, such as a planned 60% stake in Taiwan-based Alliance-Star International to strengthen its footprint in Greater China.

Source: Dealroom company data

At a glance

Status
Operational
Founded
2020
Headquarters
Singapore, Singapore
Employees
6
Open positions
1
Dealroom signal
0.0/100
Industry
Gaming
Sector
Consumer Services, Immersive Technologies
Business model
SaaS
Client focus
b2b

Funding history

2 recorded events

Company financing events and reported valuations.

Deal typeDateAmountValuationInvestorsSource
EARLY VC✓Equity / VC Jan 2026 $10M $250M ADATA Technology ↗
EARLY VC✓Equity / VC Dec 2025 $3M $250M ADATA Technology ↗
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Growth signals

4Divinity website traffic

Latest recorded traffic for 4Divinity is 16K monthly website visits, up 700% over the last three months. 4Divinity's team grew 50% over the past year.

Latest monthly visits16K 3-month web change+700% 1-year team growth+50%
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Similar companies

Closest operating peers by Dealroom taxonomy

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Investments and acquisitions

Capital deployed

Recent portfolio relationships for companies that also act as investors or acquirers.

Investors

1 investor on the cap table

From Dealroom's funding and investor records, grouped by the round each investor first entered.

Series A1 investor entered at this stage

  • ADATA Technology
Employees 6 total headcount
Founders Hidden — book a demo/100 quality score
Key operators Hidden — book a demo quality score
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Global footprint

Workforce and web traffic by country
Workforce by country
2 countries with
team presence
🇸🇬 Singapore80%
🇬🇧 United Kingdom20%
2 countries shown

Market sentiment

Posts on X, past 7 days

An AI-synthesised read of the highest-engagement posts about 4Divinity on X, ranked by likes and reposts, corporate channels excluded.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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